futhark: (light)
Caster [Cú Chulainn]🔥Aef's rockstar tattoo artist ([personal profile] futhark) wrote in [community profile] middaeg2020-08-22 01:15 am

DARKNESS AND FROST log

DARKNESS AND FROST




A message is sent on the network on the 20th, informing the Mirrorbounds about the developments regarding a quest posted earlier in the month on the board.

Word comes from the Wilders’ headquarters in Dorchacht that there haven’t been that many sightings of the Nuckelavee for a long time. Most assumed that whatever the Mirrorbounds did must have driven the ghastly creatures away for good. Clearly, not a single person missed them. It is a nasty surprise to learn that not only did they not disappear completely, but now, angrier than ever, they pose a threat to Aefenglom as well.


THE NORTHERN OUTPOST ( 21st - 26th )



The Northern Outpost has seen steady development since its establishment, but nothing on a scale that could make it possible to survive an attack of demonic beasts. So it becomes a whirlwind of activity. There are ditches to dig, magical wards and barriers to set up, weapons and armour need inspection and some alchemical supplies are easier found in the surrounding forest rather than back in Aefenglom, but no one should go procuring them alone. But there are more mundane tasks too! With the sudden increase in population, the self-appointed kitchen staff of the Northern Outpost is barely managing to keep all the mouths fed and all the dishes washed (and pesky rodents kept away). All help will be enthusiastically welcomed no matter the level of culinary aptitude. There’s enough work for everyone.

Not far from the Outpost itself, a new structure rises from the ground quickly, incorporating a nearby shallow cave. That’s the Enclosure, the place where researchers who intend to study the Nuckelavee plan to lure one of the creatures. The construction has barely started, and there is much to do before it can hold its captive inside. Engineers, Arachne, Witches adept in Enchantment and Abjuration - all are welcome to lend their hands (as many as they can spare) in this scientific endeavor. It could be a once-in-a-lifetime chance to further or even create a completely new field of study!

Mirrorbounds are encouraged to return and rest within the city, but should you decide to stay for the night, the moods are rather sour and tense. Still, people do try to enjoy the evening break, at least those who get it - night guards work in shifts. Someone makes a bonfire and encourages sharing stories as the night passes to lift morale. A chilling Nuckelavee scream might stop the relaxing and put everyone on edge. But it seems the creatures are refusing to come out just yet.


THE SLUMS 21st - 26th




Sprawling from the Other Side of the Bright Wall, the Outer City grows outward with no particular organisation or order, with buildings’ integrity decreasing the closer they are to the edge of the Wilde. While some of the inhabitants greet the aid provided with gratitude, there are many who treat it with distrust and their own fate at the mercy of yet another incomprehensible danger with blood-chilling apathy. Much work has been done by numerous Mirrorbound to help those living in the Slums but the memory of all those lost to the frost when the city shut its gates and left them to die casts a long shadow on all attempts to defend against this new threat.

Deprived of the comforts of magitech ubiquitous for the citizens of the city proper, the inhabitants of the Slums find their own creative ways to provide life’s necessities to each other. Carrying water has always been a task for younger ones in the families. A worrying number of those that go fetch water from a far away stream do not come home on time. They could have gotten distracted chasing a stray dog, roped in some mischief by other kids, or genuinely lost. With the new threat lurking in the darkness, people get increasingly nervous. What would look like harmless disobedience in quieter times now turns into an emergency. Investigate where the missing children have gone, find them and bring them home if you can.

Not all are happy for the help. There’s a certain figure frequently spoken about and often seen at the scenes of the especially vicious attacks: a man with unkempt hair and ragged clothing prophesying that those very horrors are no accident. That the beasts are a punishment for a terrible offence: accepting the foreign devils - those who came through the Mirrors - into the city. As time passes and the attacks continue, it starts to become obvious those who were in contact with the Mirrorbound are more likely to become targets of the hellish creatures, which lends credence to the madman’s words. Some denizens of the slums are just scared, but some become suspicious of the very presence of any Mirrorbounds in the area. Even those that come to help. Calm downthe fearful, convince the sceptics or find the sower of this panic and make him stop spreading his incendiary message.

Some people have locked themselves in their homes and refuse to go out. You could try to reason with them or simply bring supplies at the door. Or try to convince them to help with building a protective wall around the Slums, sturdy enough to stay. Some of the people who open their doors might show low-level signs of Cwyld infection. They wonder if you’re still willing to help them knowing that?


When the darkness of night emboldens the Nuckelavee to venture further into the Slums proper, a group of Mirrorbounds take to patrolling the streets. But they could use more help. Protect those unfortunate enough to walk the streets at that time, chase away or kill the creatures that dared to come closer, and fight to protect the poor souls they chose to hunt.


NIGHT OF THE HUNT (night between 26th-27th)



Are you prepared for the fight of your life? You better be!

A heavy blizzard rages on the night of the 26th, giving a strange glow to the camp in the darkness as the light is dithered among falling snowflakes. Visibility is low, but some believe that nature itself can be used to help the hunters and defenders. To those who wish to take on this responsibility, several enchanted wands are given, with quick instructions how to use them to direct the winds of the blizzard for a short time. They can be used either to protect the warriors or against the creatures. The wands have only a few charges and will break upon using them up.

Every Mirrorbound and Wilder either present from the start or joining the group through the portal connecting with Aefenglom will be given a quick rundown of the camp, where the protection wards lie, what powers the barriers, and where weapons can be found. There are two sets of barriers around the camp -- the outer one that has multiple holes for the creatures to pour into, and the inner barrier that has to be held at all cost, as it protects people within. The plan is to lure the Nuckelavee for a frontal attack, let them pass through the outer barrier, let the inner barrier stop them, and then— close the barrier behind them, effectively shutting them in a walled ring.

Then they can be exterminated safely. Stun them, kill them, use spells or pointy sticks or guns — and maybe just maybe you can capture one alive. Fortunately, they don’t seem to have any kind of natural resistance towards mundane or magical weapons. They are just tough to kill and incredibly vicious, but limiting their movement should do the trick.

The barriers and wards only last full-strength as long as they are powered so Witches not focused on fighting are encouraged to do a recharging run along the campsite. Anyone needing a breather from the fray or whose focus is better spent on support can also bring ammo, or more weapons to counter the broken (or stolen) ones. Dragging out wounded fighters into the safety of the camp and healing them is also an important task, as neither Mirrorbounds nor Wilders lack in people who would fight to their last breath.

That’s the plan. How does it go in reality, though?

The Nuckelavee attack starts with chilling shrieks all around the Outpost before they emerge from the darkness. Those who have not yet met any of them will have a chance to witness that their aggression and looks are as terrifying as the stories said. They resemble a horse fused with a rider, with sharp teeth and without skin, raw body exposed. The creatures are not infected but are vicious, hardy, and strong, and they hunger for human and Monster flesh alike. Some might pick up weapons thrown at them; others will circle and try to isolate their chosen targets. Should they be angered, while in a furious rage they gain both speed and strength, but they lose focus and lack strategic thinking. So enraging them can break the formation, but it also makes them far more dangerous up close. They are susceptible to both magical and physical attacks alike, and beheading (of either the flayed-open horse head or the screaming man's head) will put them down permanently.

Be mindful of your comrades! It’s easy to lose each other in the blizzard. Nuckelavee don’t bleed red (they don’t bleed much at all), so any red trails on the snow belong to an ally. Don’t let the beasts drag wounded away. Get them to the healers who wait within the camp enclosed with the inner barrier.

During the fight, several crystal devices that strengthen the outer barrier start malfunctioning. That means the outer barrier cannot be closed shut, meaning a change of plans is in order. Several brave volunteers are needed from among Wilders and Mirrorbounds to leave the safety of the inner barrier and take the battle directly to the creatures, while locating and exchanging the malfunctioning crystals. This is an incredibly dangerous job, and everyone willing to undertake it is encouraged not to do so alone. Once the trap is sprung and the outer barrier shut, it would also lock those volunteers out of the safety of the camp -- unless they’re willing to try a teleport spell or wait for someone inside to handle the teleporting for them. The help will come, but until it does, they are on their own and straggling Nuckelavee that did not fall into the trap might still pose a danger to them...

The fight drags for what feels like hours, and the air grows colder and colder. Meanwhile, some of the trapped Nuckelavee figure out that they might get into the camp if they find holes within the barrier -- and one makes its way inside. Through the heavy snow, it might not be obvious at first, but something is happening within the camp… The Nuckelavee that furiously breach the barrier wreak havoc behind the safe line, attacking anyone it sees until it’s killed or subdued.

Eventually, after what feels like an eternity, all of the creatures fall and the dead remain under the snow. Well… most of them. There were attempts to capture one of them alive, and while keeping them alive turns out to be even harder than just catching them (not only Nuckelavee perished that night… some might still want revenge for that, some want to end the threat once and for all), one of them remains. The battle has been won.


THE AFTERMATH (27th and later)



As day breaks over the horizon, the true damage can be seen. One Nuckelavee is thrashing, captured in the closed enclave. It howls and shrieks and won’t be reasoned with. It hates everything and everyone, and seems to be incapable of speech. Wilders have decided they will keep it alive for a week, and not a day longer (that is till 3rd September OOCly). Nuckelavee have proven to be cunning creatures, and the risk of it escaping is just too great.

Aside from that issue, there is still clean-up to be done, and mourning for those who have fallen in battle. The Wilders agree to give the Nuckelavee corpses to those interested in acquiring them for study/experimentation, but otherwise they plan on burning everything that’s left.

The following two evenings, there’s a victory celebration at The Sordid Shield. Everyone still able to stand is welcome, -- and drinks are free! Unfortunately, not everyone is happily drinking; there are those who lost comrades and are mourning the fallen. Others came out alive but require medical attention that on-field healers cannot give. The general mood could be described as grimly triumphant. The unexpected threat has been taken care of, but not without a cost.



OOC NOTES


For those interested in studying the remains or the live Nuckelavee please refer to this space for questions/plans. The results of the research will be distributed at the beginning of September.

For plotting among yourselves, please use this post. General questions about this log can be directed here.
ua_duibhne: (o28)

[personal profile] ua_duibhne 2020-08-25 03:12 pm (UTC)(link)
[The next few seconds slow to a crawl as the scene unfolds, moments captured like plates in a book. Momo moving with admirable dexterity to seize on their advantage. The glitter of the spikes of his mace. The splash of something dark and thick across the snow. If it's blood, there's not nearly as much of it as there should be but perhaps these creatures are so mutated that their veins run with bile instead.

Regardless, it does the job perfectly and Diarmuid flashes him the briefest of smiles.]


Well met, sir!

[He spins his spear once, twice and, in a blur of motion, swings it. A moment passes- and then the nuckelavee howls anew. The horse's head flails wildly from side to side as a wound opens up across its eyes, if not blinding then significantly handicapping it.

Just in time for its monstrous brethren to break through the trees. Steam curls from both of its mouths, lips curled back in the beginnings of a snarl that grows louder when it realises what's happening.]
yesdoubt: (i dived into complications and conflict)

[personal profile] yesdoubt 2020-08-26 05:24 pm (UTC)(link)
[Momo is usually more on the serious side about this sort of thing, but he does also take up the energy other people are giving off to some degree. Diarmuid's apparent enjoyment of the combat gets a momentary sharp smile in return, Momo's unusually long canines giving him the impression of a savage dog.]

It takes two to tango, doesn't it?

[While the crippled one is by no means no longer a threat, the fact that it's both down a usable limb and likely blinded means Momo turns much of his attention very quickly to the newcomer. With a slight hiss through his teeth, he flips his grip on his mace to free up his fingers to quickly scrawl a focus for a spell on his opposite wrist.

The nuckelavee charges, and Momo releases the spell quickly - the snowy surface it's just racing onto crackles and smooths into a layer of ice. It's not a far distance the spell converts, but it doesn't need to be when the sudden loss of friction brings the creature's legs out from under it. It won't be down long, not with working legs, but it's an opening, and Momo takes a hard swing at the human head. The creatures are too hardy for him to knock it off quite so easily, especially when an arm is thrown up in an attempt to soften the blow, but the sheer force of the impact mangles it and makes the creature howl, offering a further distraction for Diarmuid to take advantage of. Bringing himself within arm's reach of the human part means Momo gets a few slashes down one arm for his trouble when the unmangled arm flails blindly for whatever flesh might be found past the mace, but he'll take that trade-off when he's on the healing squad anyway.]
ua_duibhne: (oo3)

[personal profile] ua_duibhne 2020-08-27 11:41 am (UTC)(link)
[Is that smile canine or wolfish? Either way, it strengthens the confidence Diarmuid has in him- as does the pulse of arcane energy he feels from him as the snowy ground hardens into a mirror of ice instead.]

Aye, I'm just glad to see that my partner doesn't have two left feet...!

[But the pathway is opened and he wastes no time in taking it. As the Lancer darts forward he's light on his feet even with less friction beneath his boots than he's used to, letting a spell of his own fall from his lips in a short, muttered incantation. At once, the veins of magic pulsing through Gáe Dearg light up again- and suddenly every snowflake to fall upon its tip melts away.

Time to put it to use. As the first nuckelavee howls behind them, Diarmuid turns his spear on the second, using Momo's distraction to flank it and pierce its side. At once, the air is filled with the scent of burning flesh.]
yesdoubt: (i'm prepared to shoulder it too)

[personal profile] yesdoubt 2020-08-28 02:43 pm (UTC)(link)
[That actually gets a laugh out of Momo, jarring given the situation.] I'm a dancer by trade, I sure hope I don't.

[It's definitely not the sum of his trade, but the fact that he's spent most of his life on his feet in competition means if there's one thing he's sure of himself in, it's physical situations. While the first nuckelavee's howl makes him consider going back to dispatch that one properly, the second one is in a very bad position and they could press their advantage while they have it to finish it now. The smell of burning flesh that the spear brings out only brings that idea more into focus, as the second creature bays and bucks and tries to get back onto its feet, but can't find footing on the ice. The way it falls impales it further on the spear, making it roar again as the horse head tries to turn enough to bite Diarmuid despite not really being close enough to get there.

Momo is, however, unsure enough of the level of enchantment on the spear to check, even as he switches his own weapon for the long hunting knife on one arm. To make use of the time he needs to ask the question, he runs a quick scrawl of symbols down his forearm with one finger and casts another barrier between them and the first creature, on the off chance it gets its bearings enough from hearing them to try charging their way - its head has swung in their direction more than once, and it is making a fairly determined effort to drag itself around.]
Want me to get the first one or are you gonna need a hand finishing this one off?

[He's prepared to move as soon as he gets an answer, he just doesn't want to jump off and then immediately be needed back here, or double-team this one when it's not needed.]
ua_duibhne: (oo6)

[personal profile] ua_duibhne 2020-08-31 09:28 pm (UTC)(link)
[A dancer? That earns him a little laugh as Diarmuid ducks back out of the horse head's reach. In spite of himself, there's something playful, almost cocky, in his body language.]

In that case, I'll endeavour to meet your rhythm. [His grip on Gáe Dearg loosens, allowing him to slip further down its length and away from the beast, before tightening again so that he can wrench it back out.] The lead is yours.

[The barrier turns out to be a prudent- and skillfully enacted- decision. No sooner as he spoken than the first nuckelavee is dragging its broken body upright and begins a furious charge in their direction. Diarmuid recentres his balance, draws his spear back into position and nods.]

Go. I'll handle this one.

[On cue, the humanoid part of the second makes another desperate attack on him. Even with one arm bloodied and the other snapped, there's no end to its determination to land at least one blow. Diarmuid manages to fend most of them off with his spear but the sheer size of the thing as it rears upright catches him off just enough for it to catch his chest. Fabric rips, skin breaks and the Lancer hisses in pain as he staggers back.]

Stubborn bastard, aren't you?
yesdoubt: (i closed my eyes)

[personal profile] yesdoubt 2020-09-01 03:23 pm (UTC)(link)
[Momo grins at the offering of the "lead", but takes the implication seriously - he's not particularly experienced with this kind of combat, but he's always been a decent strategist. The issue is just applying it in a relatively unfamiliar situation.

For now, though, he inclines his head at Diarmuid's request for him to dispatch the first one. With both of the creatures wounded but still kicking, it does make sense to deal with them both at once - though he's halfway to gone when he hears that hit on Diarmuid and half-turns his head back. He has real trouble turning his back on anyone else needing help, but rather than throw another barrier, he grabs one of the throwing knives on his thigh and lobs it at the creature's horse eye. It misses by a small margin when it moves its head, but still rams through its cheek at speed and gives it its own injury to think about for a few seconds.

That's all he'll give for the moment, though, because the first one is trying to smash through the barrier through sheer just running itself into it repeatedly and Momo would rather deal with that before the barrier breaks entirely. Starting to draw up another spell, he tries another technique this time, circling the barrier and waiting until he gets close enough to the creature for it to roar at him. Both the human and the horse mouth open in its enraged wailing, and Momo takes a moment to pick his target before shooting the barrier spell off...

...right into the opening of the human head's throat, figuring it'll be the path of least resistance. The shrieking breaks off, almost as if confused on the part of the horse half, and the "rider" tries to shove its hands into its own mouth to dislodge the obstruction. Momo still has some part of the spell live, though, because the writing on his arm lingers, and he slowly traces down it with the air of someone pulling on a bowstring. The nuckelavee, seemingly with some idea of what's about to happen, starts towards him with snapping teeth, but its crippled leg slows it enough to make it avoidable and the desperate flails of the humanoid arms come only within inches of crossing the distance.

It's an experiment, but it pays off. The creature's neck distends foully as the round barrier in its throat increases in size, the pressure it can normally withstand now being used for offense. There's an ugly crunch as the creature's flesh gives way just before the barrier does, ripping its neck about three quarters open and making any remaining severance much easier.

Momo grabs his mace with all the readiness of someone about to potshot a pinata, eyes on the head dangling off the remains of the neck.]
Close enough.

[Time to put his sportsball skills to work, as he charges forward to take a heavy swing at the partially-severed rider head.]