Entry tags:
- attack on titan: mikasa ackerman,
- bloodborne: lady maria,
- castlevania: hector,
- fgo: cu chulainn,
- fgo: ozymandias,
- fgo: scathach,
- fgo: wolfgang amadeus mozart,
- fz: arturia pendragon,
- fz: diarmuid ua duibhne,
- fz: iskandar,
- fz: waver velvet,
- hunter x hunter: killua zoldyck,
- idolish7: momo,
- mdzs: jiang cheng,
- monster duchess: leslie,
- original: saori nakagawa,
- star wars: merrin,
- the witcher: geralt of rivia
DARKNESS AND FROST log
A message is sent on the network on the 20th, informing the Mirrorbounds about the developments regarding a quest posted earlier in the month on the board.
Word comes from the Wilders’ headquarters in Dorchacht that there haven’t been that many sightings of the Nuckelavee for a long time. Most assumed that whatever the Mirrorbounds did must have driven the ghastly creatures away for good. Clearly, not a single person missed them. It is a nasty surprise to learn that not only did they not disappear completely, but now, angrier than ever, they pose a threat to Aefenglom as well.
THE NORTHERN OUTPOST ( 21st - 26th )
The Northern Outpost has seen steady development since its establishment, but nothing on a scale that could make it possible to survive an attack of demonic beasts. So it becomes a whirlwind of activity. There are ditches to dig, magical wards and barriers to set up, weapons and armour need inspection and some alchemical supplies are easier found in the surrounding forest rather than back in Aefenglom, but no one should go procuring them alone. But there are more mundane tasks too! With the sudden increase in population, the self-appointed kitchen staff of the Northern Outpost is barely managing to keep all the mouths fed and all the dishes washed (and pesky rodents kept away). All help will be enthusiastically welcomed no matter the level of culinary aptitude. There’s enough work for everyone.
Not far from the Outpost itself, a new structure rises from the ground quickly, incorporating a nearby shallow cave. That’s the Enclosure, the place where researchers who intend to study the Nuckelavee plan to lure one of the creatures. The construction has barely started, and there is much to do before it can hold its captive inside. Engineers, Arachne, Witches adept in Enchantment and Abjuration - all are welcome to lend their hands (as many as they can spare) in this scientific endeavor. It could be a once-in-a-lifetime chance to further or even create a completely new field of study!
Mirrorbounds are encouraged to return and rest within the city, but should you decide to stay for the night, the moods are rather sour and tense. Still, people do try to enjoy the evening break, at least those who get it - night guards work in shifts. Someone makes a bonfire and encourages sharing stories as the night passes to lift morale. A chilling Nuckelavee scream might stop the relaxing and put everyone on edge. But it seems the creatures are refusing to come out just yet.
THE SLUMS 21st - 26th
Sprawling from the Other Side of the Bright Wall, the Outer City grows outward with no particular organisation or order, with buildings’ integrity decreasing the closer they are to the edge of the Wilde. While some of the inhabitants greet the aid provided with gratitude, there are many who treat it with distrust and their own fate at the mercy of yet another incomprehensible danger with blood-chilling apathy. Much work has been done by numerous Mirrorbound to help those living in the Slums but the memory of all those lost to the frost when the city shut its gates and left them to die casts a long shadow on all attempts to defend against this new threat.
Deprived of the comforts of magitech ubiquitous for the citizens of the city proper, the inhabitants of the Slums find their own creative ways to provide life’s necessities to each other. Carrying water has always been a task for younger ones in the families. A worrying number of those that go fetch water from a far away stream do not come home on time. They could have gotten distracted chasing a stray dog, roped in some mischief by other kids, or genuinely lost. With the new threat lurking in the darkness, people get increasingly nervous. What would look like harmless disobedience in quieter times now turns into an emergency. Investigate where the missing children have gone, find them and bring them home if you can.
Not all are happy for the help. There’s a certain figure frequently spoken about and often seen at the scenes of the especially vicious attacks: a man with unkempt hair and ragged clothing prophesying that those very horrors are no accident. That the beasts are a punishment for a terrible offence: accepting the foreign devils - those who came through the Mirrors - into the city. As time passes and the attacks continue, it starts to become obvious those who were in contact with the Mirrorbound are more likely to become targets of the hellish creatures, which lends credence to the madman’s words. Some denizens of the slums are just scared, but some become suspicious of the very presence of any Mirrorbounds in the area. Even those that come to help. Calm downthe fearful, convince the sceptics or find the sower of this panic and make him stop spreading his incendiary message.
Some people have locked themselves in their homes and refuse to go out. You could try to reason with them or simply bring supplies at the door. Or try to convince them to help with building a protective wall around the Slums, sturdy enough to stay. Some of the people who open their doors might show low-level signs of Cwyld infection. They wonder if you’re still willing to help them knowing that?
When the darkness of night emboldens the Nuckelavee to venture further into the Slums proper, a group of Mirrorbounds take to patrolling the streets. But they could use more help. Protect those unfortunate enough to walk the streets at that time, chase away or kill the creatures that dared to come closer, and fight to protect the poor souls they chose to hunt.
NIGHT OF THE HUNT (night between 26th-27th)
Are you prepared for the fight of your life? You better be!
A heavy blizzard rages on the night of the 26th, giving a strange glow to the camp in the darkness as the light is dithered among falling snowflakes. Visibility is low, but some believe that nature itself can be used to help the hunters and defenders. To those who wish to take on this responsibility, several enchanted wands are given, with quick instructions how to use them to direct the winds of the blizzard for a short time. They can be used either to protect the warriors or against the creatures. The wands have only a few charges and will break upon using them up.
Every Mirrorbound and Wilder either present from the start or joining the group through the portal connecting with Aefenglom will be given a quick rundown of the camp, where the protection wards lie, what powers the barriers, and where weapons can be found. There are two sets of barriers around the camp -- the outer one that has multiple holes for the creatures to pour into, and the inner barrier that has to be held at all cost, as it protects people within. The plan is to lure the Nuckelavee for a frontal attack, let them pass through the outer barrier, let the inner barrier stop them, and then— close the barrier behind them, effectively shutting them in a walled ring.
Then they can be exterminated safely. Stun them, kill them, use spells or pointy sticks or guns — and maybe just maybe you can capture one alive. Fortunately, they don’t seem to have any kind of natural resistance towards mundane or magical weapons. They are just tough to kill and incredibly vicious, but limiting their movement should do the trick.
The barriers and wards only last full-strength as long as they are powered so Witches not focused on fighting are encouraged to do a recharging run along the campsite. Anyone needing a breather from the fray or whose focus is better spent on support can also bring ammo, or more weapons to counter the broken (or stolen) ones. Dragging out wounded fighters into the safety of the camp and healing them is also an important task, as neither Mirrorbounds nor Wilders lack in people who would fight to their last breath.
That’s the plan. How does it go in reality, though?
The Nuckelavee attack starts with chilling shrieks all around the Outpost before they emerge from the darkness. Those who have not yet met any of them will have a chance to witness that their aggression and looks are as terrifying as the stories said. They resemble a horse fused with a rider, with sharp teeth and without skin, raw body exposed. The creatures are not infected but are vicious, hardy, and strong, and they hunger for human and Monster flesh alike. Some might pick up weapons thrown at them; others will circle and try to isolate their chosen targets. Should they be angered, while in a furious rage they gain both speed and strength, but they lose focus and lack strategic thinking. So enraging them can break the formation, but it also makes them far more dangerous up close. They are susceptible to both magical and physical attacks alike, and beheading (of either the flayed-open horse head or the screaming man's head) will put them down permanently.
Be mindful of your comrades! It’s easy to lose each other in the blizzard. Nuckelavee don’t bleed red (they don’t bleed much at all), so any red trails on the snow belong to an ally. Don’t let the beasts drag wounded away. Get them to the healers who wait within the camp enclosed with the inner barrier.
During the fight, several crystal devices that strengthen the outer barrier start malfunctioning. That means the outer barrier cannot be closed shut, meaning a change of plans is in order. Several brave volunteers are needed from among Wilders and Mirrorbounds to leave the safety of the inner barrier and take the battle directly to the creatures, while locating and exchanging the malfunctioning crystals. This is an incredibly dangerous job, and everyone willing to undertake it is encouraged not to do so alone. Once the trap is sprung and the outer barrier shut, it would also lock those volunteers out of the safety of the camp -- unless they’re willing to try a teleport spell or wait for someone inside to handle the teleporting for them. The help will come, but until it does, they are on their own and straggling Nuckelavee that did not fall into the trap might still pose a danger to them...
The fight drags for what feels like hours, and the air grows colder and colder. Meanwhile, some of the trapped Nuckelavee figure out that they might get into the camp if they find holes within the barrier -- and one makes its way inside. Through the heavy snow, it might not be obvious at first, but something is happening within the camp… The Nuckelavee that furiously breach the barrier wreak havoc behind the safe line, attacking anyone it sees until it’s killed or subdued.
Eventually, after what feels like an eternity, all of the creatures fall and the dead remain under the snow. Well… most of them. There were attempts to capture one of them alive, and while keeping them alive turns out to be even harder than just catching them (not only Nuckelavee perished that night… some might still want revenge for that, some want to end the threat once and for all), one of them remains. The battle has been won.
THE AFTERMATH (27th and later)
As day breaks over the horizon, the true damage can be seen. One Nuckelavee is thrashing, captured in the closed enclave. It howls and shrieks and won’t be reasoned with. It hates everything and everyone, and seems to be incapable of speech. Wilders have decided they will keep it alive for a week, and not a day longer (that is till 3rd September OOCly). Nuckelavee have proven to be cunning creatures, and the risk of it escaping is just too great.
Aside from that issue, there is still clean-up to be done, and mourning for those who have fallen in battle. The Wilders agree to give the Nuckelavee corpses to those interested in acquiring them for study/experimentation, but otherwise they plan on burning everything that’s left.
The following two evenings, there’s a victory celebration at The Sordid Shield. Everyone still able to stand is welcome, -- and drinks are free! Unfortunately, not everyone is happily drinking; there are those who lost comrades and are mourning the fallen. Others came out alive but require medical attention that on-field healers cannot give. The general mood could be described as grimly triumphant. The unexpected threat has been taken care of, but not without a cost.
OOC NOTES
For those interested in studying the remains or the live Nuckelavee please refer to this space for questions/plans. The results of the research will be distributed at the beginning of September.
For plotting among yourselves, please use this post. General questions about this log can be directed here.
Caster (CĂş Chulainn) | Northern Outpost | OTA
[ It surely has been A month. With this shitstorm incoming, (also literal snowstorm as some of the people say), Inkchanted business, partying in Slydog, fishing near the lighthouse— all that is put on the backburner. Once he heard that these creatures came here after them, somehow tailed them back here from Dorchacht there is a ... a sliver of responsibility he feels? Not to mention he really hates that suddenly the tattoos and paintings they offer potentially could mark you for dead, that was never a plan.
Having experience fighting Nuckelavees, CĂş is more than ready to provide tips and tricks regarding dealing with them. One question is enough for him to run his mouth on all that he knows, and some things that he might have heard. Dorchacht's Wilders is a new organization, young and inexperienced, even them were taken by surprise by the Nuckelavee. And they got rid of them, so hey that's something. (They couldn't all track them back here, right?)
But Caster is a man of action (and battle) so once he's done with his portion of work he skulks around the Outpost, seeking other people. He ghosts over other Mirrorbound. Curiously peering above their shoulder - is it trap they're working on? Barrier? Something else?
Someone's working hard. Need a helping hand? [ He announces himself ] ...or just company? ]
2) The Battle
[ Once the attack begins, the first arrows, gunshots and spells fly— it feels the most natural place to be in, despite how strange it sounds. The fire to counter the ice, a controlled (so far) chaos that a true battle always is. Cú enters it with confident swagger, taking it for what it is. He won't hesitate to leave the barrer, to lure the creatures into the trap in, and fight or kill should they get to close. Spells to enhance speed, tattooed on his legs allow him to dart through the snowy battlefield. Spear made of dragon scales and fire accompany him. ]
A )
[ However, he knows they can't allow themselves to get isolated, seperated. So as he spots a nearby Mirrorbound, he joins them (you!), as fast as if he just blinked out and into existence. ]
Hey, don't keep all the fun to yourself, friend. [ That's his way of offering assitance ]
——alternatively
B )
[ As time passes and the problem with broken trap comes up, he is one of those that would go outside the barrier. He's a Witch, and doesn't even try to hide it. For once, all this spellcasting can be almost... useful. ]
Watch my back out there, will you? [ His tone teasing, almost too casual for the situation. But repairing this devices takes time. Time he can't spend fighting, or defending himself. He got to depend on his current partner ]
3) The Breach
[ It feels like it's been many hours into the fight. It feels like the dawn might be near. But just because it feels like that it doesn't mean it is so. However, unlike the Nuckelavee, the defenders do tire out. Finding respite, a breathing room, in the camp behind the inner barrier is necessary to continue fighting. He lets the healer bandage his wounds, when something crash, someone screams, and the all too familiar hellish shriek rings all to close.
Caster fires off the endurance tattoos sprinkled between other spells all his body, letting the exhaustion be washed away (he can pay the price later) he springs from his spot, trying to make contact with anyone nearby— ]
The barrier broke!! [ That's it, that's the yell as loud as his lungs let him. He's no Master at abjuration but the lessons he took in the last few months allows him to spot the breach ] Everyone, to me!
[ It needs to be closed before more of the beasts pour though. Quickly he casts a barrier spell, but it's shoddy compared to the whole work. It won't hold for long, but first they have to deal with the Nuckelavee in the camp. Next scream that's heard, is clearly human. The healers, the wounded, everyone are in danger. First person he meets in this blizzard hears ]
Join me if you still got a fight in you.
4 ) Wildcard
「 The obligatory, choose your own adventure option. Or just throw me a wish and I'll write you a starter. You can hit me for plotting here or through plurk
3 The Breach
Have heard where it was coming from?
[It's not easy to outshout the storm but Iskandar has never been counted among the quiet. Reinforcing the barrier must wait. First, they need to deal with the demon horse on the rampage problem.]
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There truly is no time. Caster raises his spear, like a staff makes it a beacon against the darkness with a simple illusion spell. The orb of light divides into three smaller ones that swirl around him and rush away in different directions. The visibility is low, but among the snowflakes in the glow of raw mana, shadows of objects and people are drawn clearly.
And one of them large, imposing. Like a rider on his steed. ]
Got you! [ CĂş snarls and directs the light even closer to the creature making it explode with bright. The blizzard shields them from the blinding effect, but it was close enough to Nuckelavee to make it stop and make it shriek. ]
[ He gestures at Iskandar and disappears into the snow ] Quick before it recovers—
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There it is! Ha! Still ugly.
[Blizzard or not, once Iskandar has set his eyes on target there's little that can derail him. He trudges through the snow in the creature's direction with his sword drawn. For once, the awful weather seems to aid more than hamper their efforts. Not only does the onslaught of the wind, ice and snow hides them from the blinded beast but it's bound to slow it down.]
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I got something that might prettify it— [ Again enchantments light up, both on the spear and along his own arms. One by one, granting him immunity to the high temperature as he brings fire to life. Careful though, to not let the blaze hurt an ally (it...had happened before), but he doesn't get to shoot the flames.
Because the screams that follow are of a terrified man in terrible pain (or overcome with terrible fear). Turns out, a blinded Nuckelavee flailed angrily right into one of the recovery tents. No, the fire won't work in that case. ]
We have to get him out! [ The blizzard blinds them also. It's hard to say in what state the man in the vicinity of the creature truly is. ]
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[Iskandar might hurl his insults in the creature's direction but the howling of the blizzard all but fully silences them. The curtain of the snow makes everything turn into blurry shapes and silhouettes but the dark flap of the breached tent stands out against the white making their destination obvious. So do the screams.]
Dead men don't scream but we need to hurry! You've got longer range, get him from the side! I'll go from the front and get his attention. I bet he remembers me!
[He yells to CĂş Chulainn in hope that the distance between them hasn't yet made the communication impossible.]
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They separate and as he dashes close enough to make the shape within the snow he starts incantation on an exhale. Fire, he thinks is too dangerous right now. Can't risk setting equipment on fire, or scorching the wounded. So instead he calls for a different element, one rarely used— a flash of electricity, with the roar of thunder, sparks from his fingers. Precision hit on a massive creature is doable even with the element he doesn't have that much affinity of. The creature shrieks and convulses, stunned for a moment. Perfect opportunity for Iskandar to strike ]
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But when the lightning strikes the beast Iskandar is quite content he wasn't rushing it as the creature shrieks, shivers and then stops paralysed by the strike. If he had chosen a moment too early, he could too have became unwilling recipient of the spell. Few things carry electricity as well as long slabs of metal.
It does, however, succeed in making him just a little jealous of the Celt... again. Damn, that's useful. Why he never gets ideas for creative uses of magic like this? Well, maybe because he hates the cursed thing. Since whole damned world here runs on it so this hatred is obviously tremendously counter productive. Still, not an easy things to get rid of. Magic is never his first solution to any problem and that time and again proves to be hindrance in a place so reliant on it.
At least freeing the creature of its head now that its every muscle is taunt and whole body still, does not require magic. Just a good sword and some brute force. Both of those Iskandar has no trouble using. He closes what remained of the distance between him and the creature in two large strides, and cleaves the beast's head with one clean cut. It rolls down as the body collapses. There's no blood on the snow as what could have spilled is instantly frozen by the howling, icy wind.
What's more worrying is that the wounded Wilder has gone completely silent. Iskandar hopes he's just unconscious and not dead. But they won't know until they transport him to some safer location.
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CĂş approaches the Wilder, the silence harrowing, but as his fingers find the man's neck he gets to find a pulse.
"Alive— but barely," he says with relief. Between the two of them, it's Iskandar who knows plenty about healing magic. "You know about that far more than me."
CĂş concludes, a simple spell to keep the Wilder warm in the snow before he stands up.
"I'll take care of the barrier."
The night is not over yet, and the breach must be closed.
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It's the second time when the raging blizzard has become their ally. This time it might just saved this poor man's life. As CĂş's spell starts to melt the ice Iskandar has to act quickly. The cold won't kill the guy but the loss of blood still might.
"I need to move him somewhere warm," he calls to CĂş lifting the wounded man from the ground. "I will be back soon."
2 The Battle, B
He had managed to fix the physical piece that had broken apart, jerry-rigging it back together with what was on hand, in between fighting the monsters. But one of the magical wards had been destroyed with the physical damage.
He glanced back at the approaching Witch and nodded. This type of situation wasn't all that unfamiliar to him. He tugged on one of his gloves and stepped forward, readying to engage with an incoming monster and keep it away from his temporary partner. Taking hits for someone else? Nothing new there.]
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Unarmed, huh? [ Caster asks curiously. He drops down to and puts his hands over the device, pouring the magical energy into it. The mechanical parts have all been fixed, so— Monster, that's what the man probably is. ]
[ A shriek nearby signals the enemy that's about to come. But instead of going at Rude with a frontal attack, the creature limps, from his left instead. Already wounded, dragging one leg behind, it cannot charge at full speed. ]
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Rude glanced over to his side and watched the creature approach with a limp. He wasn't fooled by the slow approach--he knew the creature was still a deadly foe. It just wouldn't be as quick but its attack would, no doubt, still be plenty painful to endure. He glanced back out towards the front, looked around for any other beasts, and then turned towards the limping creature as nothing else immediately caught his attention.
He walked towards it slowly, steady. No need to expend extra energy.
When he got close to the creature, however, his movements suddenly took to speed. He ducked around an attack from the horse-like head and countered with a punch. It was quick and hard at the same time. It was easy to send the creature reeling when he attacked from the side opposite its wound, forcing it to try to steady itself with the injured leg and causing it extra pain. This one wasn't going to be hard to deal with on its own like this.]
i was so damn sure I answered this, ugh
Two more... one more...
[ There. The barrier strengthens as the ward resumes working, and Caster sets on joining into the fray to fight off the creature— He's curious how much damage the brawler dealt it. ]
no worries.
He hadn't gotten that far yet but it was slowing down from the many blows Rude had dealt it so far. It was easy to fight with that wound anyway.]
1
I wouldn't object to some of either. How are your preparations holding up?
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[ He'd probably go and help in the kitchen just for it. Though that wouldn't be good for everyone else around ]
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[[sorry about this- we can probably let it go, I just wanted to move it from being a dangling thing.
1.
caster finds amadeus at the climactic end of an oratorio piece. the floating instruments (two of each, of course) which surround him reproduce a tremolo so authentic even a trained witch might not be able to guess that they were mere products of conjuration and illusion. as he slices the air and brings an end to the sound, the instruments disappear all at once, and his section of the tall barrier (a wall, of course) forms along the last trailing note.
amadeus smiles, wipes the sweat from his brow with the upper arm of his sleeve. he's clearly tired, but if he's offering... ] Oh, I think I have another one in me if it's a duet you're suggesting.
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Seeing a magical barrier being weaved into life with a musical spectacle and flair, reminded Cu, briefly, of that story. ]
Never a dull moment with you, Bard— [ And given how some of the Tired Wilders are just shaking off the awe at this method of spell weaving, it is a good thing. From one Caster to another, his tone turns playful and teasing ] If you think your work truly needs an improvised song, I can surely provide.
[ Right. What this song me about, no one knows. But... he took that as a challenge, and challenge needs to always be accepted. Sometimes with another one. ]
3
Goddesses, she never thought she'd see the day she'd prefer the redead over something. Her breath forms puffs of fog in the cold night air as she pants, breathless when she asks--]
What has greater priority? Fixing the wall, or driving the beasts out?
[She can do either! But probably not both at the same time.]
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The momentary confusion as these thoughts race through his head pass, and is get replaced with grim determination. ]
Fix the wall. I trust in your mastery of Abjuration. [ He puts his hand on Zelda's shoulder, both to reassure and just feel another allied living being ] I'll engage the creature, and shoot a flare to mark our spot.
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Be careful, please. Do not make me explain injuries taken on my behalf to her.
[An indirect way to give voice to her worries, but she doesn't presume CĂş concerns himself very much with her opinions regarding things like recklessness. A mention of the teacher she's lived alongside for so many months is more likely to give him a moment's pause, she hopes.]
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But Zelda has been Bonded to her for... how many months by now? Zelda has access to Scáthach, her insight comes from a place of understanding few were ever given. That insight matters.
CĂş takes his hand back when her grip loosens and takes a fistful of seeds out of his pocket. With whispered words of the spell and magic energy flowing they grow and entwine together into light armor-like creation along with his hand, moving further (eventually meaning to encompass both his torso and another hand, but they don't have time to stand and wait for it to happen). ]
I won't allow this creature to hurt anyone. That includes you. And me. [ That's careful, yes? And if not careful per se, then it's still a promise to not rush and to be watchful.
He realigns his hold on his weapon, and gonna be gone soon enough. ]