futhark: (light)
Caster [Cú Chulainn]🔥Aef's rockstar tattoo artist ([personal profile] futhark) wrote in [community profile] middaeg2020-08-22 01:15 am

DARKNESS AND FROST log

DARKNESS AND FROST




A message is sent on the network on the 20th, informing the Mirrorbounds about the developments regarding a quest posted earlier in the month on the board.

Word comes from the Wilders’ headquarters in Dorchacht that there haven’t been that many sightings of the Nuckelavee for a long time. Most assumed that whatever the Mirrorbounds did must have driven the ghastly creatures away for good. Clearly, not a single person missed them. It is a nasty surprise to learn that not only did they not disappear completely, but now, angrier than ever, they pose a threat to Aefenglom as well.


THE NORTHERN OUTPOST ( 21st - 26th )



The Northern Outpost has seen steady development since its establishment, but nothing on a scale that could make it possible to survive an attack of demonic beasts. So it becomes a whirlwind of activity. There are ditches to dig, magical wards and barriers to set up, weapons and armour need inspection and some alchemical supplies are easier found in the surrounding forest rather than back in Aefenglom, but no one should go procuring them alone. But there are more mundane tasks too! With the sudden increase in population, the self-appointed kitchen staff of the Northern Outpost is barely managing to keep all the mouths fed and all the dishes washed (and pesky rodents kept away). All help will be enthusiastically welcomed no matter the level of culinary aptitude. There’s enough work for everyone.

Not far from the Outpost itself, a new structure rises from the ground quickly, incorporating a nearby shallow cave. That’s the Enclosure, the place where researchers who intend to study the Nuckelavee plan to lure one of the creatures. The construction has barely started, and there is much to do before it can hold its captive inside. Engineers, Arachne, Witches adept in Enchantment and Abjuration - all are welcome to lend their hands (as many as they can spare) in this scientific endeavor. It could be a once-in-a-lifetime chance to further or even create a completely new field of study!

Mirrorbounds are encouraged to return and rest within the city, but should you decide to stay for the night, the moods are rather sour and tense. Still, people do try to enjoy the evening break, at least those who get it - night guards work in shifts. Someone makes a bonfire and encourages sharing stories as the night passes to lift morale. A chilling Nuckelavee scream might stop the relaxing and put everyone on edge. But it seems the creatures are refusing to come out just yet.


THE SLUMS 21st - 26th




Sprawling from the Other Side of the Bright Wall, the Outer City grows outward with no particular organisation or order, with buildings’ integrity decreasing the closer they are to the edge of the Wilde. While some of the inhabitants greet the aid provided with gratitude, there are many who treat it with distrust and their own fate at the mercy of yet another incomprehensible danger with blood-chilling apathy. Much work has been done by numerous Mirrorbound to help those living in the Slums but the memory of all those lost to the frost when the city shut its gates and left them to die casts a long shadow on all attempts to defend against this new threat.

Deprived of the comforts of magitech ubiquitous for the citizens of the city proper, the inhabitants of the Slums find their own creative ways to provide life’s necessities to each other. Carrying water has always been a task for younger ones in the families. A worrying number of those that go fetch water from a far away stream do not come home on time. They could have gotten distracted chasing a stray dog, roped in some mischief by other kids, or genuinely lost. With the new threat lurking in the darkness, people get increasingly nervous. What would look like harmless disobedience in quieter times now turns into an emergency. Investigate where the missing children have gone, find them and bring them home if you can.

Not all are happy for the help. There’s a certain figure frequently spoken about and often seen at the scenes of the especially vicious attacks: a man with unkempt hair and ragged clothing prophesying that those very horrors are no accident. That the beasts are a punishment for a terrible offence: accepting the foreign devils - those who came through the Mirrors - into the city. As time passes and the attacks continue, it starts to become obvious those who were in contact with the Mirrorbound are more likely to become targets of the hellish creatures, which lends credence to the madman’s words. Some denizens of the slums are just scared, but some become suspicious of the very presence of any Mirrorbounds in the area. Even those that come to help. Calm downthe fearful, convince the sceptics or find the sower of this panic and make him stop spreading his incendiary message.

Some people have locked themselves in their homes and refuse to go out. You could try to reason with them or simply bring supplies at the door. Or try to convince them to help with building a protective wall around the Slums, sturdy enough to stay. Some of the people who open their doors might show low-level signs of Cwyld infection. They wonder if you’re still willing to help them knowing that?


When the darkness of night emboldens the Nuckelavee to venture further into the Slums proper, a group of Mirrorbounds take to patrolling the streets. But they could use more help. Protect those unfortunate enough to walk the streets at that time, chase away or kill the creatures that dared to come closer, and fight to protect the poor souls they chose to hunt.


NIGHT OF THE HUNT (night between 26th-27th)



Are you prepared for the fight of your life? You better be!

A heavy blizzard rages on the night of the 26th, giving a strange glow to the camp in the darkness as the light is dithered among falling snowflakes. Visibility is low, but some believe that nature itself can be used to help the hunters and defenders. To those who wish to take on this responsibility, several enchanted wands are given, with quick instructions how to use them to direct the winds of the blizzard for a short time. They can be used either to protect the warriors or against the creatures. The wands have only a few charges and will break upon using them up.

Every Mirrorbound and Wilder either present from the start or joining the group through the portal connecting with Aefenglom will be given a quick rundown of the camp, where the protection wards lie, what powers the barriers, and where weapons can be found. There are two sets of barriers around the camp -- the outer one that has multiple holes for the creatures to pour into, and the inner barrier that has to be held at all cost, as it protects people within. The plan is to lure the Nuckelavee for a frontal attack, let them pass through the outer barrier, let the inner barrier stop them, and then— close the barrier behind them, effectively shutting them in a walled ring.

Then they can be exterminated safely. Stun them, kill them, use spells or pointy sticks or guns — and maybe just maybe you can capture one alive. Fortunately, they don’t seem to have any kind of natural resistance towards mundane or magical weapons. They are just tough to kill and incredibly vicious, but limiting their movement should do the trick.

The barriers and wards only last full-strength as long as they are powered so Witches not focused on fighting are encouraged to do a recharging run along the campsite. Anyone needing a breather from the fray or whose focus is better spent on support can also bring ammo, or more weapons to counter the broken (or stolen) ones. Dragging out wounded fighters into the safety of the camp and healing them is also an important task, as neither Mirrorbounds nor Wilders lack in people who would fight to their last breath.

That’s the plan. How does it go in reality, though?

The Nuckelavee attack starts with chilling shrieks all around the Outpost before they emerge from the darkness. Those who have not yet met any of them will have a chance to witness that their aggression and looks are as terrifying as the stories said. They resemble a horse fused with a rider, with sharp teeth and without skin, raw body exposed. The creatures are not infected but are vicious, hardy, and strong, and they hunger for human and Monster flesh alike. Some might pick up weapons thrown at them; others will circle and try to isolate their chosen targets. Should they be angered, while in a furious rage they gain both speed and strength, but they lose focus and lack strategic thinking. So enraging them can break the formation, but it also makes them far more dangerous up close. They are susceptible to both magical and physical attacks alike, and beheading (of either the flayed-open horse head or the screaming man's head) will put them down permanently.

Be mindful of your comrades! It’s easy to lose each other in the blizzard. Nuckelavee don’t bleed red (they don’t bleed much at all), so any red trails on the snow belong to an ally. Don’t let the beasts drag wounded away. Get them to the healers who wait within the camp enclosed with the inner barrier.

During the fight, several crystal devices that strengthen the outer barrier start malfunctioning. That means the outer barrier cannot be closed shut, meaning a change of plans is in order. Several brave volunteers are needed from among Wilders and Mirrorbounds to leave the safety of the inner barrier and take the battle directly to the creatures, while locating and exchanging the malfunctioning crystals. This is an incredibly dangerous job, and everyone willing to undertake it is encouraged not to do so alone. Once the trap is sprung and the outer barrier shut, it would also lock those volunteers out of the safety of the camp -- unless they’re willing to try a teleport spell or wait for someone inside to handle the teleporting for them. The help will come, but until it does, they are on their own and straggling Nuckelavee that did not fall into the trap might still pose a danger to them...

The fight drags for what feels like hours, and the air grows colder and colder. Meanwhile, some of the trapped Nuckelavee figure out that they might get into the camp if they find holes within the barrier -- and one makes its way inside. Through the heavy snow, it might not be obvious at first, but something is happening within the camp… The Nuckelavee that furiously breach the barrier wreak havoc behind the safe line, attacking anyone it sees until it’s killed or subdued.

Eventually, after what feels like an eternity, all of the creatures fall and the dead remain under the snow. Well… most of them. There were attempts to capture one of them alive, and while keeping them alive turns out to be even harder than just catching them (not only Nuckelavee perished that night… some might still want revenge for that, some want to end the threat once and for all), one of them remains. The battle has been won.


THE AFTERMATH (27th and later)



As day breaks over the horizon, the true damage can be seen. One Nuckelavee is thrashing, captured in the closed enclave. It howls and shrieks and won’t be reasoned with. It hates everything and everyone, and seems to be incapable of speech. Wilders have decided they will keep it alive for a week, and not a day longer (that is till 3rd September OOCly). Nuckelavee have proven to be cunning creatures, and the risk of it escaping is just too great.

Aside from that issue, there is still clean-up to be done, and mourning for those who have fallen in battle. The Wilders agree to give the Nuckelavee corpses to those interested in acquiring them for study/experimentation, but otherwise they plan on burning everything that’s left.

The following two evenings, there’s a victory celebration at The Sordid Shield. Everyone still able to stand is welcome, -- and drinks are free! Unfortunately, not everyone is happily drinking; there are those who lost comrades and are mourning the fallen. Others came out alive but require medical attention that on-field healers cannot give. The general mood could be described as grimly triumphant. The unexpected threat has been taken care of, but not without a cost.



OOC NOTES


For those interested in studying the remains or the live Nuckelavee please refer to this space for questions/plans. The results of the research will be distributed at the beginning of September.

For plotting among yourselves, please use this post. General questions about this log can be directed here.
moneytwin: (Hasty Discussion)

i

[personal profile] moneytwin 2020-08-22 09:33 pm (UTC)(link)
[ The apathy in the Slums is a bit disturbing, if Vex is honest. Perhaps it comes from being so new, even a couple months into this more "permanent" stay, but the fact so many of the locals don't seem to care, or want their help, is a bit off putting. The half-elf is certain she's missing some context, but in the short time they have to prepare, it's not really something she has time to worry about. (It's not right, that so many have to fear, and she's never missed her brother so keenly as she does now.)

So when Nami first comes by wielding pictures, there's not much of a reaction. Her attention had been on assisting with the defenses, with running messages, and giving advice to fellow archers. No children here!

But the fact Nami stopped and asked lingers, and after that, Vex starts paying a little more attention. Notices how closely families are clinging to the few children, young or old, out and about.

When the redhead next appears, Vex is waiting. And she's not alone; a bear clad in strange plate armor is sitting beside her.
]

You-- You were asking about some kids earlier, right? [Hey, come with me!] Did you find them?
weatherscience: (64)

[personal profile] weatherscience 2020-08-23 06:53 pm (UTC)(link)
[ it's only after the question that it sinks in that she'd met this woman before — she'd been one of those who'd said nothing about the kids, quickly saying no to her inquiry, and nami had left soon after, not lingering where she could find no clues.

this time, though, the woman seems more interested in her search.
]

Mm, I was! I haven't found them, yet, but I know where they went... I'm sure there will be clues there, if I just go and look. But I'm not going out there alone!

[ with a glance at the strange bear next to the woman, she raises her brows, ] Is the bear with you? Will both of you come along with me?
moneytwin: (Paying Attention)

[personal profile] moneytwin 2020-08-24 05:53 pm (UTC)(link)
[ To be fair, Vex had had her arms full of materials for reinforcing traps and fencing at the time. Her hands are less full now, and with the bow and quiver at her back, and a bear at her side, Nami's question gets a brief smirk. ]

We will. I'm a ranger. With a few clues, I can help track these kids for you. [her weight shifts from one hip to the other] Did any of their parents provide belongings, any clothing, any items belonging to the kids? Trinket has an excellent sense of smell, he can follow that to find them.
weatherscience: (☁ unpleasant reminders)

[personal profile] weatherscience 2020-08-24 06:55 pm (UTC)(link)
Hmm, how reliable! If you're an expert in tracking, that's just what I need!!

[ though she can't help but be a little wary of the bear... but ah, if this lady says he's okay, then she'll just have to trust that.

slowly, she takes a step closer.
]

Yes, I got some things. Not from everyone... but if they've gone missing together, then it doesn't matter, right?

[ she takes out two shirts and one small teddy bear. ] Here. That's all they could give me.
moneytwin: (What's That You Found?)

[personal profile] moneytwin 2020-08-24 08:11 pm (UTC)(link)
Then it's a good thing you came back around this way. [And saves Vex from seeking you out on her own when her compassionate side won out.]

[ Being wary of the bear is understandable. Even if he looks rather sleepy while standing at Vex's side. ]

Indeed. That's more than enough to get started with. [she crouches for a moment, next to Trinket, resting a hand on his neck] Buddy, I need you to take a good sniff. We need to find some children. Can you find them for me?

[ There's a soft wuffle, consent, before the bear looks to Nami, and stretches his neck forward so he can snuff the fabric, and nose at the toy bear. They're large sniffs, nostrils flaring wide, before he drops his nose to the dirt and begins huffing about the floor.

Then, a look back to Vex, who nods at him, and he begins to lumber out the gates with her following behind, towards the well worn paths taken from the Slum towards the water source.
]
weatherscience: (☁ new meetings)

[personal profile] weatherscience 2020-08-30 07:25 pm (UTC)(link)
[ she sighs in relief at the confirmation that they can start with this, and then stands still and quiet as vex's bear does..... what he does.

apparently the sniffing is successful, and an optimistic smile breaks on nami's face.
]

That's a yes, right? Great! Go, bear-chan!

[ she follows, all tiredness from before forgotten, grinning at her companion. ]

I hope with the help of your bear... we'll find the children and bring them back safe.
moneytwin: Art by <user name="alienfirst" site="tumblr.com"> (Mischievous Companion)

[personal profile] moneytwin 2020-09-01 05:59 pm (UTC)(link)
[ There's a grunt from the bear: the encouragement is understood, even if the language Nami speaks is not. ]

Bear-chan? [an eyebrow lifts - curious, not insulted. That's not a term she's heard before] His name is Trinket.

[The grin is infectious, though Vex doesn't let herself get too carried away. Not until they've found the kids, anyway.] That's the spirit! And if anything's wrong, they can always ride on his back.

How long did you say they'd been missing for again?

[ Asked, as a steady walk gets more brisk in order to keep up with said bear, who follows the well trod path towards the usual watering hole. It takes longer than Vex had anticipated, actually - and people have to carry buckets out here? Hmm.. ]
weatherscience: (72)

[personal profile] weatherscience 2020-09-13 07:49 pm (UTC)(link)
( ooc: i'm so sorry for this insane delay, i've been very sick for about two weeks and only just starting to get better so tags kind of died for a while there. if you want to let this go, i totally understand! )

Oh! So Trinket-chan, then!

[ it's a good thing to know his name. she nods at the suggestion that the kids ride on his back — smart, and probably something that would get them to safety fast, if things go badly. ]

They left this morning, so... it's been over half a day, now.

[ she has no trouble keeping up with vex and the bear, perhaps partly because she's made this trip before, by herself, to see where the stream was. ]

I know it's not that long, but for all of them to go missing, and without a word... I can't help but worry that something's happened to them.
moneytwin: Official Art by Kit Buss (<user name="AnemoneTea" site="twitter">) (Baroness of Whitestone)

[personal profile] moneytwin 2020-09-14 10:36 pm (UTC)(link)
[OOC: oh goodness! I hope you're feeling better! I'm happy to keep going for a bit, though if you want to handwave so you can have a fresh start now you're better, lmk, I'm happy to do that! ]

I don't know what that means. ["chan", that is, though it certainly sounds cute! So Vex isn't voicing an objection.]

Hmmm. Likely expected home long before now, even if its a place near by. And kids here are at least aware of the dangers being away from the Slums.

[ Hopefully, it's nothing too serious. That much, both women can agree on. But Vex nods in acknowledgement that Something's Not Quite Right. ]

We'll find them. As long as they're staying close to water, they should be safe.
weatherscience: (☁ sidelined)

[personal profile] weatherscience 2020-09-15 07:44 pm (UTC)(link)
( thanks, i am!! i don't mind keeping this going still, i promise to be more timely so we can get this somewhere 💪 )

Oh, it's an endearment! Because he's cute!

[ that's..... that. ]

Mm... I hope so. Maybe they got spooked by something and have been hiding ever since. [ that's what she's hoping for, anyway.

soon enough, they make it to the spot where it's obvious many people go to the shore to get water.
]

Can you smell anything? [ trinket may not be able to answer her, but she's sure talking to him directly anyway. ]