Entry tags:
- attack on titan: mikasa ackerman,
- bloodborne: lady maria,
- castlevania: hector,
- fgo: cu chulainn,
- fgo: ozymandias,
- fgo: scathach,
- fgo: wolfgang amadeus mozart,
- fz: arturia pendragon,
- fz: diarmuid ua duibhne,
- fz: iskandar,
- fz: waver velvet,
- hunter x hunter: killua zoldyck,
- idolish7: momo,
- mdzs: jiang cheng,
- monster duchess: leslie,
- original: saori nakagawa,
- star wars: merrin,
- the witcher: geralt of rivia
DARKNESS AND FROST log
A message is sent on the network on the 20th, informing the Mirrorbounds about the developments regarding a quest posted earlier in the month on the board.
Word comes from the Wilders’ headquarters in Dorchacht that there haven’t been that many sightings of the Nuckelavee for a long time. Most assumed that whatever the Mirrorbounds did must have driven the ghastly creatures away for good. Clearly, not a single person missed them. It is a nasty surprise to learn that not only did they not disappear completely, but now, angrier than ever, they pose a threat to Aefenglom as well.
THE NORTHERN OUTPOST ( 21st - 26th )
The Northern Outpost has seen steady development since its establishment, but nothing on a scale that could make it possible to survive an attack of demonic beasts. So it becomes a whirlwind of activity. There are ditches to dig, magical wards and barriers to set up, weapons and armour need inspection and some alchemical supplies are easier found in the surrounding forest rather than back in Aefenglom, but no one should go procuring them alone. But there are more mundane tasks too! With the sudden increase in population, the self-appointed kitchen staff of the Northern Outpost is barely managing to keep all the mouths fed and all the dishes washed (and pesky rodents kept away). All help will be enthusiastically welcomed no matter the level of culinary aptitude. There’s enough work for everyone.
Not far from the Outpost itself, a new structure rises from the ground quickly, incorporating a nearby shallow cave. That’s the Enclosure, the place where researchers who intend to study the Nuckelavee plan to lure one of the creatures. The construction has barely started, and there is much to do before it can hold its captive inside. Engineers, Arachne, Witches adept in Enchantment and Abjuration - all are welcome to lend their hands (as many as they can spare) in this scientific endeavor. It could be a once-in-a-lifetime chance to further or even create a completely new field of study!
Mirrorbounds are encouraged to return and rest within the city, but should you decide to stay for the night, the moods are rather sour and tense. Still, people do try to enjoy the evening break, at least those who get it - night guards work in shifts. Someone makes a bonfire and encourages sharing stories as the night passes to lift morale. A chilling Nuckelavee scream might stop the relaxing and put everyone on edge. But it seems the creatures are refusing to come out just yet.
THE SLUMS 21st - 26th
Sprawling from the Other Side of the Bright Wall, the Outer City grows outward with no particular organisation or order, with buildings’ integrity decreasing the closer they are to the edge of the Wilde. While some of the inhabitants greet the aid provided with gratitude, there are many who treat it with distrust and their own fate at the mercy of yet another incomprehensible danger with blood-chilling apathy. Much work has been done by numerous Mirrorbound to help those living in the Slums but the memory of all those lost to the frost when the city shut its gates and left them to die casts a long shadow on all attempts to defend against this new threat.
Deprived of the comforts of magitech ubiquitous for the citizens of the city proper, the inhabitants of the Slums find their own creative ways to provide life’s necessities to each other. Carrying water has always been a task for younger ones in the families. A worrying number of those that go fetch water from a far away stream do not come home on time. They could have gotten distracted chasing a stray dog, roped in some mischief by other kids, or genuinely lost. With the new threat lurking in the darkness, people get increasingly nervous. What would look like harmless disobedience in quieter times now turns into an emergency. Investigate where the missing children have gone, find them and bring them home if you can.
Not all are happy for the help. There’s a certain figure frequently spoken about and often seen at the scenes of the especially vicious attacks: a man with unkempt hair and ragged clothing prophesying that those very horrors are no accident. That the beasts are a punishment for a terrible offence: accepting the foreign devils - those who came through the Mirrors - into the city. As time passes and the attacks continue, it starts to become obvious those who were in contact with the Mirrorbound are more likely to become targets of the hellish creatures, which lends credence to the madman’s words. Some denizens of the slums are just scared, but some become suspicious of the very presence of any Mirrorbounds in the area. Even those that come to help. Calm downthe fearful, convince the sceptics or find the sower of this panic and make him stop spreading his incendiary message.
Some people have locked themselves in their homes and refuse to go out. You could try to reason with them or simply bring supplies at the door. Or try to convince them to help with building a protective wall around the Slums, sturdy enough to stay. Some of the people who open their doors might show low-level signs of Cwyld infection. They wonder if you’re still willing to help them knowing that?
When the darkness of night emboldens the Nuckelavee to venture further into the Slums proper, a group of Mirrorbounds take to patrolling the streets. But they could use more help. Protect those unfortunate enough to walk the streets at that time, chase away or kill the creatures that dared to come closer, and fight to protect the poor souls they chose to hunt.
NIGHT OF THE HUNT (night between 26th-27th)
Are you prepared for the fight of your life? You better be!
A heavy blizzard rages on the night of the 26th, giving a strange glow to the camp in the darkness as the light is dithered among falling snowflakes. Visibility is low, but some believe that nature itself can be used to help the hunters and defenders. To those who wish to take on this responsibility, several enchanted wands are given, with quick instructions how to use them to direct the winds of the blizzard for a short time. They can be used either to protect the warriors or against the creatures. The wands have only a few charges and will break upon using them up.
Every Mirrorbound and Wilder either present from the start or joining the group through the portal connecting with Aefenglom will be given a quick rundown of the camp, where the protection wards lie, what powers the barriers, and where weapons can be found. There are two sets of barriers around the camp -- the outer one that has multiple holes for the creatures to pour into, and the inner barrier that has to be held at all cost, as it protects people within. The plan is to lure the Nuckelavee for a frontal attack, let them pass through the outer barrier, let the inner barrier stop them, and then— close the barrier behind them, effectively shutting them in a walled ring.
Then they can be exterminated safely. Stun them, kill them, use spells or pointy sticks or guns — and maybe just maybe you can capture one alive. Fortunately, they don’t seem to have any kind of natural resistance towards mundane or magical weapons. They are just tough to kill and incredibly vicious, but limiting their movement should do the trick.
The barriers and wards only last full-strength as long as they are powered so Witches not focused on fighting are encouraged to do a recharging run along the campsite. Anyone needing a breather from the fray or whose focus is better spent on support can also bring ammo, or more weapons to counter the broken (or stolen) ones. Dragging out wounded fighters into the safety of the camp and healing them is also an important task, as neither Mirrorbounds nor Wilders lack in people who would fight to their last breath.
That’s the plan. How does it go in reality, though?
The Nuckelavee attack starts with chilling shrieks all around the Outpost before they emerge from the darkness. Those who have not yet met any of them will have a chance to witness that their aggression and looks are as terrifying as the stories said. They resemble a horse fused with a rider, with sharp teeth and without skin, raw body exposed. The creatures are not infected but are vicious, hardy, and strong, and they hunger for human and Monster flesh alike. Some might pick up weapons thrown at them; others will circle and try to isolate their chosen targets. Should they be angered, while in a furious rage they gain both speed and strength, but they lose focus and lack strategic thinking. So enraging them can break the formation, but it also makes them far more dangerous up close. They are susceptible to both magical and physical attacks alike, and beheading (of either the flayed-open horse head or the screaming man's head) will put them down permanently.
Be mindful of your comrades! It’s easy to lose each other in the blizzard. Nuckelavee don’t bleed red (they don’t bleed much at all), so any red trails on the snow belong to an ally. Don’t let the beasts drag wounded away. Get them to the healers who wait within the camp enclosed with the inner barrier.
During the fight, several crystal devices that strengthen the outer barrier start malfunctioning. That means the outer barrier cannot be closed shut, meaning a change of plans is in order. Several brave volunteers are needed from among Wilders and Mirrorbounds to leave the safety of the inner barrier and take the battle directly to the creatures, while locating and exchanging the malfunctioning crystals. This is an incredibly dangerous job, and everyone willing to undertake it is encouraged not to do so alone. Once the trap is sprung and the outer barrier shut, it would also lock those volunteers out of the safety of the camp -- unless they’re willing to try a teleport spell or wait for someone inside to handle the teleporting for them. The help will come, but until it does, they are on their own and straggling Nuckelavee that did not fall into the trap might still pose a danger to them...
The fight drags for what feels like hours, and the air grows colder and colder. Meanwhile, some of the trapped Nuckelavee figure out that they might get into the camp if they find holes within the barrier -- and one makes its way inside. Through the heavy snow, it might not be obvious at first, but something is happening within the camp… The Nuckelavee that furiously breach the barrier wreak havoc behind the safe line, attacking anyone it sees until it’s killed or subdued.
Eventually, after what feels like an eternity, all of the creatures fall and the dead remain under the snow. Well… most of them. There were attempts to capture one of them alive, and while keeping them alive turns out to be even harder than just catching them (not only Nuckelavee perished that night… some might still want revenge for that, some want to end the threat once and for all), one of them remains. The battle has been won.
THE AFTERMATH (27th and later)
As day breaks over the horizon, the true damage can be seen. One Nuckelavee is thrashing, captured in the closed enclave. It howls and shrieks and won’t be reasoned with. It hates everything and everyone, and seems to be incapable of speech. Wilders have decided they will keep it alive for a week, and not a day longer (that is till 3rd September OOCly). Nuckelavee have proven to be cunning creatures, and the risk of it escaping is just too great.
Aside from that issue, there is still clean-up to be done, and mourning for those who have fallen in battle. The Wilders agree to give the Nuckelavee corpses to those interested in acquiring them for study/experimentation, but otherwise they plan on burning everything that’s left.
The following two evenings, there’s a victory celebration at The Sordid Shield. Everyone still able to stand is welcome, -- and drinks are free! Unfortunately, not everyone is happily drinking; there are those who lost comrades and are mourning the fallen. Others came out alive but require medical attention that on-field healers cannot give. The general mood could be described as grimly triumphant. The unexpected threat has been taken care of, but not without a cost.
OOC NOTES
For those interested in studying the remains or the live Nuckelavee please refer to this space for questions/plans. The results of the research will be distributed at the beginning of September.
For plotting among yourselves, please use this post. General questions about this log can be directed here.
no subject
[ Leslie wants to say that she can help. She doesn't want this boy who -- well, by appearance, he looks several years older than her, but since she knows her age despite how short she is, she is pretty sure he's only two or three years her senior. She doesn't want him to have to fight this abomination on his own, especially since she isn't even sure if he's armed.
But she also knows that she might not be able to help, no matter how much she might want to. She's being trained by the leader of an army and an exceptional military academy teacher, but she spent most of her life tired and malnourished, with less than a year of proper care. She has been making progress in learning this world's magic, but much of her time has been focused on longterm magic like wards and enchantments. And if he has to worry about her getting in the way....
She nods. ]
Please don't get hurt.
[ Despite the relatively fancy and high-quality clothes she wears, there is no hesitation in ducking into the run-down and stinky hiding spot. Her old room had been in better shape, but not by much.
She is going to take advantage of gaps in the boards to watch him, though. If everything goes well, she will obey his request to stay hidden, but if he isn't able to take care of it as easily as he says, she is not going to let someone die for her if she can do anything about it. ]
no subject
I'll be fine.
[ He promises, though it's difficult to tell if it's overconfident posturing because he has an audience now or not. Maybe the real answer is somewhere in between.
With a faint, unpleasant cracking noise of bones and tendons shifting around, Killua's hands... change, the nails growing long and impossibly sharp. It's not magic or Monster powers; it's an old family trick. And while he's still learning how to be a Witch and doesn't trust his grasp on the spellwork or his ability to do it quickly enough right now, this he knows as naturally as breathing.
And it shows. As the beast approaches with sword held high, Killua crouches low, giving himself extra momentum when he springs forward. Once more, he slides right underneath the arc of the blade with centimetres to spare, ducking low to get at its underside. His claws rake across the creature's equine chest and across one powerful upper leg, reaching into the exposed muscle and tearing out sinew all in one almost too fast to follow, unsettlingly fluid motion.
It's gross. ]
cw: emetophobia
But approving of something and being able to watch it are two separate things. In this case, it’s the latter that wins the day. Hands clasped over her mouth are all that saves her from throwing up on the spot all over herself. And even that only spares her long enough to find a spot in her hiding place where a crack in the floor opens up to the soil. She vaguely thinks she is glad that the houses here are abandoned for more than just hoping the creatures don’t make it farther in as she does her best to retch as quietly as possible.
She does think it’s cool and she’s glad he’s so strong, but also G R O S S.
It doesn’t mean Leslie is unaware of the fight as she abandons watching directly as she tries to settle her stomach. In the dim light, her familiar is quite difficult to see by sight alone — a sentient mass of shadows that followed her from home, where she’d had power over them — but can be sensed from the way the familiar bond has filled them with the magic of this world.
Even if she can’t get complete information on exactly what is happening right now, the emotional connection of the familiar bond will at least help her to know when things go well and when things go poorly. At least long enough for her to settle her stomach and maybe try to watch the bloody conflict again, should he still be fighting by the time that happens.]
cw: horsecorpse gore i guess...
Apparently, it doesn't.
The horse rears with an ear-splitting screech and stamps its front hooves down into Killua, who manages to roll away quickly enough, but only by a moment. It seems he hasn't succeeded in laming it. Now, it's just even more pissed.
When Killua springs up again, he launches off the ground with a vicious kick just as the horse's front legs land on the ground beside him. This time, his foot connects with all his strength at the knee, which issues an unpleasant crack, muscle splitting on the opposite side as the force of the blow breaks through bone.
Having learned from the previous time, though, Killua decides it's too risky to keep fighting when the creature can just blow off severe wounds. He can't tell if it's healing or if it just doesn't function in any physically understandable way, but he has no plans to stick around long enough to find out. Not when he has someone else to protect too.
Leaving the beast trying to right itself on a broken knee, Killua darts back toward the ruin and shouts for the girl's attention. If he notices she's been throwing up, he doesn't say anything about it. ]
We're gonna make a run for it. Get on my back!
poor nuckelavee.....
Okay!
[ She rushes out, stumbling a little on a bruised ankle, and hesitates for a second. She’s never ridden on
the hydra’sanyone’s back before, so she’s not immediately sure how to do that. But, in the end, there’s only so many ways once can conceivably do that, so she awkwardly scrambles up. ]Um, I’m going to try some magic. It might feel weird, but — it’s enchantment magic, to make it easier for you to run faster.
[ As long as he doesn’t protest, she begins to mumble her usual “straightforward instructions to magic” method of spell casting phrases. ]
To his legs, make them stronger, that he can push with greater force and take more impact.
[ Leslie isn’t particularly used to short-term enhancements or enhancing a living person, having learned them initially to imbue an object for long-lasting, smaller effects. So there will be a strange tingling sensation running down from where her hand meets his shoulder to her legs, where it spreads for a moment before the odd feelings cease. The enchantment also will only last for a little over a minute.
But like her mumbling suggests, as the tingling fades, he will find that his legs are both stronger and sufficiently sturdier to not cause any damage from additional force in his steps. It’s not an extreme change, proportionally, but it is a noticeable one even when Leslie tested it on herself. She’s not a pushover, physically, anymore, but she’s certainly no shounen protagonist. Given his high initial strength, this will certainly be a significant improvement for the next minute or so. ]
no subject
[ Killua doesn't question it in the moment, though it's certainly weird. He's not new to reinforcing the strength of his legs -- which are quite strong already, honestly -- but back home it was using nen, and he'd been in control of his own powers and the skills he'd honed with them. This is something entirely new.
Despite the strangeness, though, Killua takes it in stride. Literally.
He was already dashing very quickly; the magic helps even more.
The creature picks up speed along with them, but especially with its injuries, Killua's smaller and more agile form can leap over obstacles and traverse uneven ground (which he's choosing intentionally) with considerably more ease,
It only takes a few minutes before they've left it in the dust.
Killua slows to a jog. They're in the forest now; he hadn't wanted to lead it further into the settlements. ]
Hey. You okay back there?
no subject
But she can only make herself look until he starts to pull ahead and the threat of an immediate attack has grown smaller. After that, she buries her face into his shoulder. She won’t be able to avoid hearing if the hoofbeats grow closer, and she can look then.
But the sound only grows quieter and quieter, until she can no longer hear them. She still only raises her head when he addresses her to find that they’re in the forest at the edge of the Wilde. At night.
Why are they — ? The initial confusion over this choice delays her answer by a second or two, but she soon realizes why they had run away from the city, as much as she isn’t super thrilled to be out here. ]
I’m okay. Or no worse than I was before. [ She takes a deep breath. ] Thank you. If you hadn’t come... [ how explicit to be about this? ] I don’t know if I’d still be alive.
[ It’s not her first time in a potentially fatal position, or even her second, but it is the first time it’s happened in Aefenglom. But, though he will be able to feel her body trembling a little due to the contact of carrying her on his back, she pulls herself out of such thoughts. ]
Are you okay? I know a little about healing if you got hurt.
no subject
[ Killua settles into his steady jog, keeping his ears pricked for anything following them still, or anything new coming out of the forest. He does his best to stay away from any particularly infected-looking foliage too, knowing by now the dangers of the Cwyld. It's not a good place to stop. ]
I'm not hurt, but thanks. You're the one who was sick.
I want to get farther away before we stop to rest. Hold on a little longer.
What were you doing out there all alone anyway?
ah, a nearly complete reply vanished. the dangers of using a tablet that goes to sleep quickly.
[ The latter is a lie. While the house had been soft and rotted, she still went through a wall and had pieces collapse on her. Her ankle is the worst and she is still able to hold on just fine, but she’s a little battered all over.
Besides, she doesn’t want to stop here, either. She isn’t even letting her familiar leave her side to watch their backs. She doesn’t want to learn how living shadows and the shadowy Cwyld interact. ]
I — I can’t feel Mr. Hector through our Bond anymore. I thought it might be the distance, since he’s in the Wilde with the other people preparing to hunt those things. I’d just parted ways with the people who came with me to the Outer City earlier, and I didn’t want to wait in case it...wasn’t the distance.
[ If Hector was hurt or dead. This is the only Bond she’s had, so she doesn’t know how to tell the difference between one broken by more natural means and one broken by the death of one party. So she panicked and came out alone. ]
I still can’t feel him even out here, though. I hope he’s okay.
oh no... also sorry about being a glacier this month, and thank you for your endless patience ;;
[ He keeps running a little longer, but thankfully it seems they've managed to lose the beast. Killua keeps jogging, but he's slowly starting to make his way in a roundabout fashion back toward the city. He's good at deftly avoiding any plant life out here that looks infected too, and they're lucky not to run into any other animals for now. ]
I don't know a Mr. Hector. He your Bonded?
[ Does distance affect a Bond like that? Killua wouldn't know yet. The thought is a bit unsettling, honestly. ]
Do you know where he went? We might be able to get closer.
[ Into the Wilde... but Killua's confident in his ability to run fast, if nothing else. ]
1/2 guess who was turned into a glacier by genshin impact?
I’m still growing!
[ Wait, that’s not really the point here. She takes a moment to shove that petulance aside and nods even though he probably can’t see her. ]
no subject
[ It’s a little difficult sometimes to find a Bonded who doesn’t think she’s too Pure And Good to be connected to someone like them. ]
He went with the other people who are planning to confront the creatures, at the Northern Outpost. I know there are a lot of strong people who will be with him, but...he’s a very kind person who is really softhearted when it comes to animals of all kinds. I’m worried whether he can bring himself to do what he needs to to stay safe.
[ Hector himself would probably not recognize the description, but it’s actually a fairly accurate assessment of the kind of trouble that got him into trouble on the same night. ]
we're both just glaciers floating past one another...
[ It probably sounds a bit condescending, but he's genuinely curious. She looks so young... And never mind the fact he's not exactly likely to be much older in terms of years. ]
Wow. The Northern Outpost... that's pretty far, isn't it? We can't go all the way out here. Plus, it'll start getting dark soon.
I'll make sure to we've lost that thing for good so it won't follow us back and then take you back into the city. I'm sure your Mr. Hector Animal Whisperer will be fine if he's at the Outpost with the Wilders and a bunch of other strong people.
[ One thing she said sticks in his mind oddly though. Killua considers it a moment, then asks: ]
But why have you been using temporary potions? I thought they aren't meant for long-term use.
it’s why I’m not doing any shipping in aefenglom it’s dangerous (no it’s because she’s a k
[She does mistake the question as condescending and sounds a little sullen about saying her age. She can’t work up the huffiness again, though, as she thinks about having to abandon the idea of going to check if Hector is all right.
That sullenness is gone when she continues after a short pause. ]
Mr. Hector didn’t really want to form a Bond with me. He’s only doing it as a favour to me since I didn’t have one after months with only a familiar. [ How to explain it? ] He’s had a difficult life, and I think he’s worried about what might come through the Bond to me that might be sad or scary. So he wants to only keep the Bond until I find someone else, thinking that he’s protecting me. Only, I’ve been taking advantage of his kindness for a while now....
[ Subconsciously, her grip on Killua tightens a little. ]
I hope you’re right, that he’ll be safe.