futhark: (light)
Caster [Cú Chulainn]🔥Aef's rockstar tattoo artist ([personal profile] futhark) wrote in [community profile] middaeg2020-08-22 01:15 am

DARKNESS AND FROST log

DARKNESS AND FROST




A message is sent on the network on the 20th, informing the Mirrorbounds about the developments regarding a quest posted earlier in the month on the board.

Word comes from the Wilders’ headquarters in Dorchacht that there haven’t been that many sightings of the Nuckelavee for a long time. Most assumed that whatever the Mirrorbounds did must have driven the ghastly creatures away for good. Clearly, not a single person missed them. It is a nasty surprise to learn that not only did they not disappear completely, but now, angrier than ever, they pose a threat to Aefenglom as well.


THE NORTHERN OUTPOST ( 21st - 26th )



The Northern Outpost has seen steady development since its establishment, but nothing on a scale that could make it possible to survive an attack of demonic beasts. So it becomes a whirlwind of activity. There are ditches to dig, magical wards and barriers to set up, weapons and armour need inspection and some alchemical supplies are easier found in the surrounding forest rather than back in Aefenglom, but no one should go procuring them alone. But there are more mundane tasks too! With the sudden increase in population, the self-appointed kitchen staff of the Northern Outpost is barely managing to keep all the mouths fed and all the dishes washed (and pesky rodents kept away). All help will be enthusiastically welcomed no matter the level of culinary aptitude. There’s enough work for everyone.

Not far from the Outpost itself, a new structure rises from the ground quickly, incorporating a nearby shallow cave. That’s the Enclosure, the place where researchers who intend to study the Nuckelavee plan to lure one of the creatures. The construction has barely started, and there is much to do before it can hold its captive inside. Engineers, Arachne, Witches adept in Enchantment and Abjuration - all are welcome to lend their hands (as many as they can spare) in this scientific endeavor. It could be a once-in-a-lifetime chance to further or even create a completely new field of study!

Mirrorbounds are encouraged to return and rest within the city, but should you decide to stay for the night, the moods are rather sour and tense. Still, people do try to enjoy the evening break, at least those who get it - night guards work in shifts. Someone makes a bonfire and encourages sharing stories as the night passes to lift morale. A chilling Nuckelavee scream might stop the relaxing and put everyone on edge. But it seems the creatures are refusing to come out just yet.


THE SLUMS 21st - 26th




Sprawling from the Other Side of the Bright Wall, the Outer City grows outward with no particular organisation or order, with buildings’ integrity decreasing the closer they are to the edge of the Wilde. While some of the inhabitants greet the aid provided with gratitude, there are many who treat it with distrust and their own fate at the mercy of yet another incomprehensible danger with blood-chilling apathy. Much work has been done by numerous Mirrorbound to help those living in the Slums but the memory of all those lost to the frost when the city shut its gates and left them to die casts a long shadow on all attempts to defend against this new threat.

Deprived of the comforts of magitech ubiquitous for the citizens of the city proper, the inhabitants of the Slums find their own creative ways to provide life’s necessities to each other. Carrying water has always been a task for younger ones in the families. A worrying number of those that go fetch water from a far away stream do not come home on time. They could have gotten distracted chasing a stray dog, roped in some mischief by other kids, or genuinely lost. With the new threat lurking in the darkness, people get increasingly nervous. What would look like harmless disobedience in quieter times now turns into an emergency. Investigate where the missing children have gone, find them and bring them home if you can.

Not all are happy for the help. There’s a certain figure frequently spoken about and often seen at the scenes of the especially vicious attacks: a man with unkempt hair and ragged clothing prophesying that those very horrors are no accident. That the beasts are a punishment for a terrible offence: accepting the foreign devils - those who came through the Mirrors - into the city. As time passes and the attacks continue, it starts to become obvious those who were in contact with the Mirrorbound are more likely to become targets of the hellish creatures, which lends credence to the madman’s words. Some denizens of the slums are just scared, but some become suspicious of the very presence of any Mirrorbounds in the area. Even those that come to help. Calm downthe fearful, convince the sceptics or find the sower of this panic and make him stop spreading his incendiary message.

Some people have locked themselves in their homes and refuse to go out. You could try to reason with them or simply bring supplies at the door. Or try to convince them to help with building a protective wall around the Slums, sturdy enough to stay. Some of the people who open their doors might show low-level signs of Cwyld infection. They wonder if you’re still willing to help them knowing that?


When the darkness of night emboldens the Nuckelavee to venture further into the Slums proper, a group of Mirrorbounds take to patrolling the streets. But they could use more help. Protect those unfortunate enough to walk the streets at that time, chase away or kill the creatures that dared to come closer, and fight to protect the poor souls they chose to hunt.


NIGHT OF THE HUNT (night between 26th-27th)



Are you prepared for the fight of your life? You better be!

A heavy blizzard rages on the night of the 26th, giving a strange glow to the camp in the darkness as the light is dithered among falling snowflakes. Visibility is low, but some believe that nature itself can be used to help the hunters and defenders. To those who wish to take on this responsibility, several enchanted wands are given, with quick instructions how to use them to direct the winds of the blizzard for a short time. They can be used either to protect the warriors or against the creatures. The wands have only a few charges and will break upon using them up.

Every Mirrorbound and Wilder either present from the start or joining the group through the portal connecting with Aefenglom will be given a quick rundown of the camp, where the protection wards lie, what powers the barriers, and where weapons can be found. There are two sets of barriers around the camp -- the outer one that has multiple holes for the creatures to pour into, and the inner barrier that has to be held at all cost, as it protects people within. The plan is to lure the Nuckelavee for a frontal attack, let them pass through the outer barrier, let the inner barrier stop them, and then— close the barrier behind them, effectively shutting them in a walled ring.

Then they can be exterminated safely. Stun them, kill them, use spells or pointy sticks or guns — and maybe just maybe you can capture one alive. Fortunately, they don’t seem to have any kind of natural resistance towards mundane or magical weapons. They are just tough to kill and incredibly vicious, but limiting their movement should do the trick.

The barriers and wards only last full-strength as long as they are powered so Witches not focused on fighting are encouraged to do a recharging run along the campsite. Anyone needing a breather from the fray or whose focus is better spent on support can also bring ammo, or more weapons to counter the broken (or stolen) ones. Dragging out wounded fighters into the safety of the camp and healing them is also an important task, as neither Mirrorbounds nor Wilders lack in people who would fight to their last breath.

That’s the plan. How does it go in reality, though?

The Nuckelavee attack starts with chilling shrieks all around the Outpost before they emerge from the darkness. Those who have not yet met any of them will have a chance to witness that their aggression and looks are as terrifying as the stories said. They resemble a horse fused with a rider, with sharp teeth and without skin, raw body exposed. The creatures are not infected but are vicious, hardy, and strong, and they hunger for human and Monster flesh alike. Some might pick up weapons thrown at them; others will circle and try to isolate their chosen targets. Should they be angered, while in a furious rage they gain both speed and strength, but they lose focus and lack strategic thinking. So enraging them can break the formation, but it also makes them far more dangerous up close. They are susceptible to both magical and physical attacks alike, and beheading (of either the flayed-open horse head or the screaming man's head) will put them down permanently.

Be mindful of your comrades! It’s easy to lose each other in the blizzard. Nuckelavee don’t bleed red (they don’t bleed much at all), so any red trails on the snow belong to an ally. Don’t let the beasts drag wounded away. Get them to the healers who wait within the camp enclosed with the inner barrier.

During the fight, several crystal devices that strengthen the outer barrier start malfunctioning. That means the outer barrier cannot be closed shut, meaning a change of plans is in order. Several brave volunteers are needed from among Wilders and Mirrorbounds to leave the safety of the inner barrier and take the battle directly to the creatures, while locating and exchanging the malfunctioning crystals. This is an incredibly dangerous job, and everyone willing to undertake it is encouraged not to do so alone. Once the trap is sprung and the outer barrier shut, it would also lock those volunteers out of the safety of the camp -- unless they’re willing to try a teleport spell or wait for someone inside to handle the teleporting for them. The help will come, but until it does, they are on their own and straggling Nuckelavee that did not fall into the trap might still pose a danger to them...

The fight drags for what feels like hours, and the air grows colder and colder. Meanwhile, some of the trapped Nuckelavee figure out that they might get into the camp if they find holes within the barrier -- and one makes its way inside. Through the heavy snow, it might not be obvious at first, but something is happening within the camp… The Nuckelavee that furiously breach the barrier wreak havoc behind the safe line, attacking anyone it sees until it’s killed or subdued.

Eventually, after what feels like an eternity, all of the creatures fall and the dead remain under the snow. Well… most of them. There were attempts to capture one of them alive, and while keeping them alive turns out to be even harder than just catching them (not only Nuckelavee perished that night… some might still want revenge for that, some want to end the threat once and for all), one of them remains. The battle has been won.


THE AFTERMATH (27th and later)



As day breaks over the horizon, the true damage can be seen. One Nuckelavee is thrashing, captured in the closed enclave. It howls and shrieks and won’t be reasoned with. It hates everything and everyone, and seems to be incapable of speech. Wilders have decided they will keep it alive for a week, and not a day longer (that is till 3rd September OOCly). Nuckelavee have proven to be cunning creatures, and the risk of it escaping is just too great.

Aside from that issue, there is still clean-up to be done, and mourning for those who have fallen in battle. The Wilders agree to give the Nuckelavee corpses to those interested in acquiring them for study/experimentation, but otherwise they plan on burning everything that’s left.

The following two evenings, there’s a victory celebration at The Sordid Shield. Everyone still able to stand is welcome, -- and drinks are free! Unfortunately, not everyone is happily drinking; there are those who lost comrades and are mourning the fallen. Others came out alive but require medical attention that on-field healers cannot give. The general mood could be described as grimly triumphant. The unexpected threat has been taken care of, but not without a cost.



OOC NOTES


For those interested in studying the remains or the live Nuckelavee please refer to this space for questions/plans. The results of the research will be distributed at the beginning of September.

For plotting among yourselves, please use this post. General questions about this log can be directed here.
fulgency: (050)

[personal profile] fulgency 2020-09-03 12:56 pm (UTC)(link)
If you would like, I am sure I could manage to get you a discount on the cost. [Ramesses invested early in the tattoo parlor, finding the endeavor noble and worthwhile. But perhaps more than his potential financial sway, he knows one of the owners quite well and he's quite adept at bullying him whenever necessary.] Waver happens to be a friend of mine.

[As much as Waver might try to deny that, Ramesses knows Waver to really be a big pushover. Waver thinks it's entirely incidental that Ramesses pushes his buttons the way he does, but there's a method to it more often than Waver realizes. Not usually for Ramesses' personal gain, but that doesn't mean he's unwilling to do that if necessary or even on the behalf of one of his Bonded.]

[He says nothing for the help back up to his feet. But neither does he reject it or accept it while deeming it unnecessary. He may have an ego that could rival the size of this continent, but his pride is not so fragile that acknowledgment of his injury right now is forbidden. He can be stubborn and frustrated with what he deems to be deficits with this body later when there is less physical risk to both of him to do so.]

[Ramesses doesn't snuff the orb of light out, but the remaining barrier recedes. It's a small relief to not have that consistent drain on his mana any longer, but it pales in comparison to that feeling of vulnerability now that the barrier is down. Even if they could very easily hear any of the beasts coming from a good distance away without Fang's sharper senses.]

[But it's not the first time Ramesses has felt surrounded and this is far less risky of a situation or threat to his life compared to Kadesh. He's mindful of their surroundings to what extent he is able, but there is no spike of anxiety or antsiness that emerges and overtakes his wariness. If ever there was any doubt he was truly raised a soldier first, prince second, the proof is likely there more than any demonstration of his skill.]


Let's go.

[He holds out a hand to take his bow back from her.]
belligerentwarrior: (How's this make us lucky?)

[personal profile] belligerentwarrior 2020-09-04 04:11 am (UTC)(link)
Not gonna say no to that.

[A soldier, and a hunter. Two different sides of the same kind of caution and cooperation. There's a tension balanced in Fang on a razor's edge, and her easy manner and tone a mix of both confidence and a staunch refusal to show any shred of unease to the beasts hunting them in turn.]

[She passes the bow back without issue, shouldering her lance. The blades remain out, just in case. Her eyes drop to one of her scarred wrists as she starts ambling back towards the wall almost leisurely.]


What do you think I should get? Been thinkin' about gettin' something after the fur swallowed my old one, but the thought of a copy job doesn't sit right.

[A perfectly normal conversation to have with man-eating horse-man-corpses stalking the night. Despite her seeming inattention, Fang's focus is still sharp in her hearing. The screams (even if they made something primal in her want to flee), any incoming hoofbeats, even the cadence of Remesses' breath and footsteps. Fang wouldn't let him hide his injury if it proved to be worse once the adrenaline faded.]
fulgency: (041)

[personal profile] fulgency 2020-09-04 01:09 pm (UTC)(link)
[The pace they move at now is easy enough with the combination of Ramesses' magic to numb it and adrenaline. So long as the Nuckelavee stay distant or preoccupied with another patrol, they should be alright. But he still doesn't sling his bow onto his back again. Much like Fang's decision to have her lance at the ready, it's just in case.]

[Ramesses looks over to Fang when she asks for his thoughts, mildly surprised that she would even consider asking him, though his gaze does match hers down at her wrist for a moment before he looks to the street ahead of them.]


Tattoos were always something personal among my people. [A priestess with the image of the goddess she devoted herself to. A soldier commemorating a battle. A dancer with a sense of fun and humor.] If you are thinking that the tattoo should be imbued with magic that can afford you with protection, it ought to be a symbol of that. Whatever that might be to you.

[Ramesses eyes are temporarily drawn from the street ahead of them as a curtain is hastily drawn shut from inside one of the nearby homes. It's difficult to say who the Outer City is more afraid of right now: the Mirrorbound or the Nuckelavee. He gives a quiet, shallow sigh, but his small frustration does not lie with the citizens of the slums so much as it does at the feet of the City Guard. Had the Mirrorbound been fewer in numbers or had to make their homes in this place, he would venture to guess that they would have similarly been on their own when the Rathmores enacted their plan. But he keeps such complaints to himself.]
belligerentwarrior: (Took you long enough)

[personal profile] belligerentwarrior 2020-09-13 07:28 pm (UTC)(link)
[Fang ignores the rattle of curtains, and... well, everything but Ramesses' words and flash of surprise. Fang's smile quirks a little wryly, turning her wrist over though she knew it would be the same on the other side.]

[Protection. What symbol of protection throughout her life hadn't ultimately betrayed her, or left her? She sure as hell wouldn't let any likeness of Anima grace her skin.]


Yeah, well, protection's usually my job. Be a little narcissistic to go and cover it with a bunch of fangs, mm?
Edited 2020-09-13 19:28 (UTC)
fulgency: (043)

[personal profile] fulgency 2020-09-20 04:44 am (UTC)(link)
Narcisisstic? [It's not a foreign concept to Ramesses. He knows what the word means. Where his confusion lies is in understanding how it would apply.] I would think it a declaration of trust and confidence in yourself. I see nothing narcissistic in invoking your own power.

[Which Ramesses would assume to be perfect for Fang in that instance what with all of her emphasis on being so self-reliant and self-assured, and all the ways in which Fang consistently places herself in the role of someone else's protector. Even without her holding a similar belief in iconography as he does, he would think that would resonate well with her enough not to question it.]

[...Still. Not that Ramesses would ever go so far as to pity Fang (if only because he'd rather not listen to her crass suggestion of where might place that sort of emotion), there is something a bit sad about the notion she can only think of her own strength and her own abilities as being something that can afford her protection.]

[He shakes his head a little.]


But if you truly find that distasteful then perhaps something less specific than that. It can merely be something that brings you comfort. [Which he recognizes is likely a short list for her. So, before she has the opportunity to prove his suspicion correct, he adds,] Something you believe to be worth fighting for.

[He would shrug, but Ramesses doesn't want to find the limit of his own spell and discover an uncomfortable to painful twinge.]

They needn't be so personal though if you don't want them to be. I'm sure Caster would be capable of finding an arrangement of runes appropriate to whatever spells you intend. As aggravating as he is, I must admit he possesses a natural talent.