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aefenglom log posting account ([personal profile] faileas) wrote in [community profile] middaeg2021-07-05 06:41 pm
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Quest Log: JULY 2021

Quest Log: July, 2021

CITY-WIDE QUESTS

    Quest #1 - Part-timers Wanted! (Aefenglom) - The following places are looking for part-timers for the month. Duties vary by shop, though all are paying 500-cunes per hour, five days a week.

      Summer Saviors: Many folks have a hard time in summer, when the temperatures rise and the sun is out hotter and longer than usual. Help Aefenglom beat the heat by joining teams of hardworking Sylphs, Undines, and Witches all working together in a brand-new pop-up business that has tents set up all over the city where anyone can stop by and cool off! If you can create or even carry cold water, please lend a helping hand. Pays well, and you get to stay cool all day long too!
      Alchemy Sisters: An alchemy shop run by a pair of twins is looking for those with medicinal experience to help them expand their business and perfect ailment-fighting potions.
      Picnic Serenades - With the Cwyld cleared out in the forests just outside the Wall, picnicking has never been more in. This seasonal pop-up business is still hiring entertainers to go out on request to sing little ditties or play instruments for ritzy private picnics! The songs and moods depend on the individual customers, who may be requesting romantic music for a date, entertainment for kids, or anything else. The more jobs you go on, the more you'll get paid -- and tips are a possibility for excellent performances.

    Quest #2 - Artsy Amusements (Aefenglom) - A new gallery in the Aristocratic District will have their grand opening exhibition running from the 10th of this month until the 31st. Several jobs are posted in relation to the event, which will be a summer extravaganza in the courtyard of the beautiful new building made almost entirely of colored glass and metalwork. In a surprising reconciliatory gesture from the aristocracy to the Mirrorbound, signs are posted around the Haven that all Mirrorbound are welcome to attend the event. If they wish to earn some cunes and private tickets to gallery shows in the future, they can also sign up to help at the event -- as ushers, servers for food and drink, helper cooks or bartenders (if they have experience) and as security personnel. The grand opening on the 10th will kick off with a big dinner party serving a variety of seasonal foods and drinks, live music, and a magical fireworks show. Of course, indoors the gallery will also be open for viewing, featuring a collection of paintings, sculptures, and even an avant-garde live display of dancers using colorful silk ribbons to paint the air. Whether you're working the party or simply enjoying it, there will be plenty to do and see!

    🌶️ Quest #3 - Frisky Fun (Aefenglom) - The Dark Desires Cafe, a local cafe, bar and lounge providing adult entertainment in the evenings, is holding a few events this month as well.

    - Poetry and Passion: Submit your most titillating and romantic poems for the launch of Dark Desires' first poetry reading night! You may submit poetry to be read aloud by one of the presenters, or choose to present it yourself. The evening of Poetry and Passion will be taking place on the 12th of the month, and all ticket proceeds go toward charitable work beyond the Wall. Naturally, there are also contest categories to compete in, so do your best and come join the fun! Prizes go to Most Sensual, Most Humorous, and Crowd Favorite, and the winners receive free stays in one of the club's private rooms, free drinks, and free vouchers for massage and spa treatments at nearby locations in the Entertainment District. (( ooc, you can have your character participate or win prizes as you like! no limits on the number of 'winners' from an ooc standpoint, so have fun with it! ))

    - Evenings of Exploration: Every Friday night this month, owner of the club Lady Adelaide and her Bonded Tomas have invited experts in various sensual arts to present at the club and lead Q&As, presentations, and demonstrations for anyone who is interested. Sign ups are on a first come, first served basis. Half of the proceeds from tickets go to supporting the hospitals being built outside the Wall for the citizens in the newly-restored area that's still healing from the Cwyld. Come by and learn a new skill -- it's for a good cause! Classes include: The Art of Seduction: How to Woo Your Lover; Introduction to Bondage as Art and Sensual Play; Emphasis on Aftercare; Using Props and Toys in the Bedroom; and The Magic of Intimacy: Safe Spells and Potions.


WILDE QUESTS

    Quest #1 - Helping Hands (Aefenglom) - Progress continues to be made in the slums outside the Bright Wall after the outpouring of assistance provided now that the Cwyldheart has been destroyed, and the land outside the city begins to heal. Still, there's lots of work that needs done.

    A committee of Coven Witches puts together parties of volunteers to assist the citizens of the slums and sends out healers trained in handling minor Cwyld infections. For those out beyond the Wall who are too infected to be treated on the spot, Parliament has recently approved the funds to build a temporary treatment center -- but it will also need to be built and stocked.

    Volunteer duties include but are not limited to:

    - Medical aid: taking care of someone, healing, administering medicine in syrup, pill, or shot form, etc.
    - Building & Supplies: the temporary hospital needs to be built out in the slums; anyone with building experience is welcome, as are all sorts of building supplies and helping hands
    - Entertainment: singing, dancing, acting, story-telling, playing an instrument, otherwise helping to bring cheer to those in need
    - Guards & Fighters: there are still some infected creatures roaming near or even in the slums, or occasionally individuals out of their right minds who might present a danger to themselves and others. The goal is always to get them help, so please be careful if someone needs to be restrained.
    - Donations: even if you can't go in person, you can always donate medicine, books, toys, cunes, supplies, etc.
    - Activism: anyone who has more influence with Parliament is also encouraged to participate on the political and activist side, putting pressure on Parliament where possible. Calling attention to the cause is also encouraged. This is the first time in years there's a reach chance to make a lasting difference outside the Bright Wall!

    Quest #2 - Supply Run (Aefenglom Wilde) - Since the trouble brewing on the seas continues into this month, exotic supplies (coffee beans, dried tea leaves, some spices, tobacco etc) that come by merchant ships have been severely delayed or absent. Despite the heat, storms continue off the coast, causing trecherous water and impairing supply routes. As a result, alternate stocks are rising in demand, some of them only available in the Wilde. With the Cwyld reined in for much of the Wilde between Aefenglom and the Underground and Northern Outpost, it's a bit safer than before to venture out into the woods -- but not entirely without danger. Explorers are needed to fetch supplies for the city ranging from giant spider silk to rare tea plants that live in hard-to-reach rocky outcrops over deep ravines. Even though the Wilde is mostly cleared of infected beasts now, it has become home to more animals, which despite being uninfected still pose a danger to those wandering too far out. Particularly, packs of large, dark grey wolves have been seen (and heard) in the forest; they pose no risk of Cwyld, but they are vicious, aggressive, and they hunt in groups. Naturally, anyone hunting the giant spiders will also want to take great care where they collect the strands of webbing that can be brought back to Aefenglom for a nice pouchful of cunes. The spiders, which can be found in and around tall trees, are territorial and not at all averse to trapping and eating humans or Monsters who wander into their many-eyed sights...

    Quest #3 - Bear Necessities (Aefenglom Wilde) - Summer is the season of Sunbears... apparently. Though Sunbears haven't been seen in the Wilde for over fifty years due to the Cwyld, now that the forests are cleared out, it seems this species of bears, long thought extinct, has made an unexpected reapparance! They can be found wandering near the outskirts of the city, drawn by the promise of food and driven by their natural curiosity. Their fur is usually black or dark brown, and they have white spots above their eyes and a triangle of white on their breasts; they stand about five feet in height when reared up, and generally subsist on a diet of fish, insects, berries, honey, and human trash. Sunbears on their own are rarely a danger to anyone who doesn't bother them directly first, but they are quirky little critters hiding a dangerous habit. When these bears get angry or frightened, they begin emitting a bright, hot light, like a literal small sun on four legs. Normally, this is only a problem if you're too close to one of them, but with the hot weather drying out much of the vegetation lately, they begin to present a fire hazard. Volunteers are needed to keep a Sunbear fire watch, help put out fires caused by these creatures, and generally try to keep an eye on any that are too close to the city. It helps to calm down the bears, which can be done by offering them food -- ideally leading away from the city. Lure the bears further out into the forest with treats or otherwise calm them down before they wreak havoc on the new farmland being set up near the outskirts of Aefenglom.

HIGH RISK QUESTS

    Quest #1 - Fun Guys (Aefenglom Wilde) - Since the destruction of the Cwyldheart has cleared out the forest surrounding Aefenglom and the Northern Outpost, all manner of strange new species are being recorded. Scientists theorize that some of them are escaping from other infected parts of the woods, and others think that the Cwyld was cleansed from them, leaving behind wildlife not witnessed in its natural form before. Some simply think that certain species have been hard to witness before due to how difficult it was to search the forest. Regardless, one new type of fungus-animal hybrid has caught the Coven's attention...

    Dubbed Mushroom 'Dragons,' these creatures seem to be a strange mix of mushroom and animal. They come in a variety of shapes and sizes and can be found nesting near the Northern Outpost, though some of them have ventured close enough to the city that they're presenting a danger to the residents of the outskirts beyond the Wall. Several private apothecaries, Undermael College, and the Coven are all looking for adventurers to help procure samples or even full (small) specimens for study. Though they appear innocuous or even cute at first, be careful! These mushroomy menaces are actually quite dangerous. Even the smallest specimens emit noxious spores that can make you sick, induce frightening hallucinations, cause hives and rashes, and/or make anyone nearby extremely sleepy and sluggish. The larger specimens are even more of a danger: in addition to emitting spores that can do any of the above, they also have the ability to paralyze anyone who breathes in their spores for an extended amount of time. After that, they approach their prey and begin to absorb it, pulling unlucky adventurers into their squishy bodies to break them down slowly and feed on their flesh.

    The Mushroom Dragons cannot be cut apart safely, as any sort of slicing or burning will cause spores and fumes to be released into the air, causing adverse effects. They can, however, be frozen via ice or other types of magic, tied up and contained. Just be careful to seal them up well before bringing them back to the city!


    Quest #2 - A Whole New Wilde (Northern Outpost) - With the Cwyldheart cleansed, the worst of the infection in the Silent Forest and the stretches of Wilde between Aefenglom and the Northern Outpost is also on the retreat. Despite significant progress being made the last two months, there are still pockets of it clinging to trees, plants, and animals north of the Outpost even though the earth beneath them has been cleared out from below. The Wilders and the Coven are calling for volunteers to help track down pockets of infection and work on hunting and eliminating remaining Cwyldtid, especially those closest to the Northern Outpost and Underground entrances. The goal is to keep a clear path between Aefenglom, the Outpost, and the Underground for travel and trade.

    Volunteers are asked to help with several tasks. Those equipped and confident enough to fight the infected beasts out in the forest will find plenty to hunt, and are encouraged to look for nests or groups of Cwyldtid. It is imperative to remove as many of them as possible to slow or halt the further spread of infection from the creatures interacting with other animals in the woods.

    The same can be said for the plant life. Controlled fires need to be set throughout the forest, so Witches specializing in that type of evocation magic (and those Monsters with a more elemental affinity) are sought after, as well as those proficient in water magic and barriers. They must take care to burn only the infected portions and keep the fire from spreading.

    This is a task likely to take some time as there’s a lot of ground to cover, but little by little, with everyone’s help, new plants may blossom after this Wilde winter.


    Welcome to July's Quest Log! Here, you can thread OR post links to your own catch-all logs. There are no limited quests this month, so no sign-ups are needed.

    To keep everything in one place, we ask that you bring your quest-related questions over here, and use this header to plot among yourselves! Please note that this is not the month's event -- check out the Calendar for those dates!
worldcleansing: (casual sideeye)

[personal profile] worldcleansing 2021-08-11 03:00 am (UTC)(link)
Did you get any burns? I can heal them before we leave.

[ No reason to have L walking around injured in an area where they know it's theoretically possible for other dragons to show up. Joke or no, Light has no desire to see how easily he could take on two dragons alone. Probably, if the one wasn't as angry as he was, he wouldn't have fallen for the dive so easily. ]
hearthebell: (He's a sportsman and a shepherd)

[personal profile] hearthebell 2021-08-11 03:08 am (UTC)(link)
Only if it's immediate. If I wait a bit before a discharge, the shock is lesser, and I can at least avoid a burn. Still, it's thoughtful to consider that. Do you...

[His slight hoarseness, that rasp. He taps a closed fist against his ribs over his jacket.]

You're feeling alright, yourself?

[As he lifts the bag with the eggs, he thinks, uneasily, that the masks were not as effective as they'd hoped.]
worldcleansing: (tired)

to the future

[personal profile] worldcleansing 2021-08-11 03:28 am (UTC)(link)
I was a little worried when I saw how many spores he could produce, but I think I'm okay. I feel fine.

[ For now, he does. Light can only take it as a good sign.

With their targets acquired, it's much easier to return and get their pay. Their business has grown but so has their savings thanks to good money management, being good at their job, and the occasional side task like this.

In spite of what it seems, Light and L do spend time away from one another. It's not the best night to be apart, but neither could know when L left. Light still feels fine when he eats dinner and retires to his room.

He's not alone. Physically, it's only him in the room, but the whispered voice doesn't belong to Light but the phantom that waits for him. It's a familiar voice, one strong but not without a sense of caring. Light would recognize his father's voice anywhere.

That's the beginning, but it's not the end. It's roughly two hours after L leaves that his device beeps with a text. ]


Answer already.
hearthebell: will credit if found (And the world is on your side)

[personal profile] hearthebell 2021-08-11 04:21 am (UTC)(link)
[L's out. He has his errands and his obligations outside of Light, in spite of the pull he feels toward the very soul of the other witch. Their Bond makes it more powerful, even as he remembers feeling something similar back home when they were working together.

Truly, he could lose himself in their Bond like an addict in an opium den. He could do it easily, blithely, happily. He puts forth an effort to ensure that it does not happen, and this is part of his way.

He takes out his phone when he's still out, not ready to head home quite yet.]


You messaged?

[As far as he's aware, there's nothing to actually answer. Light's sent him this text, as though he's sent many others, and that's not the case. Always attuned to Light, L would know.]

Why the sudden abruptness?
worldcleansing: (Default)

[personal profile] worldcleansing 2021-08-11 04:27 am (UTC)(link)
[ Finally, there's a reply. The chain of texts on Light's end looks different from that on L's.

Linden, are you free?

If you're near your device, call me.

It doesn't feel like something is wrong. It's important. Call me.

Answer.

Answer.

Answer already.


Only one of those messages actually exist. ]


It's not sudden at all.

[ Light's angry. In his mind, L's ignored very real texts indicating things weren't as they should it. It's ironic to feel betrayed by a man that he kills, but it felt like a certain trust existed between them. Maybe not a perfect trust, but one strong enough for at least this. ]

I'm infected after all.
hearthebell: (Go ask Alice when she's 10 feet tall)

[personal profile] hearthebell 2021-08-11 04:42 am (UTC)(link)
I'm free, soon. I'm coming home.

[L's puzzled, openly, by the urgency in the messages he's privy to, that Light is not merely hallucinating. Isn't he the one who's prone to this kind of thing, petty insecurity manifesting over text? This is unlike Light, who always has something better to do, seemingly, making it feel like his time really is a blessing even when they're Bonded.]

Are you? I'm too tired to teleport but I'll be home soon.

[He's waiting out a storm, wholly hallucinated, inside a coffee shop. He's exactly as at-ease with his hallucinations as he typically is with his perception of reality. Suffice it to say that it's fairly different from what most people experience on a regular basis.]
Edited 2021-08-11 04:43 (UTC)